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DoorOpen.h
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DoorOpen.h
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "Engine/TriggerVolume.h"
#include "DoorOpen.generated.h"
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class ESCAPETHEFORT_API UDoorOpen : public UActorComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UDoorOpen();
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
void OpenDoor(float DeltaTime);
void CloseDoor(float DeltaTime);
float TotalMassOfActors() const;
void FindAudioComponent();
void FindpressurePlate();
// Tracks whether the sound has been played.
bool OpenDoorSound = false;
bool CloseDoorSound = true;
private:
float initialYaw;
float currentYaw;
UPROPERTY(EditAnywhere)
float targetYaw = 250.f;
UPROPERTY(EditAnywhere)
ATriggerVolume* TriggerLoad;
UPROPERTY(EditAnywhere)
float MassToOpenDoors = 50.f;
UPROPERTY(EditAnywhere)
ATriggerVolume* PressurePlate;
UPROPERTY(EditAnywhere)
AActor* ActorThatOpens;
UPROPERTY()
UAudioComponent* AudioComponent = nullptr;
};