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Cloth-Simulation
Cloth-Simulation PublicReal-time cloth simulation, developed in C++/OpenGL, that employs a Mass-Spring System, inspired by the paper "Fast Simulation of Mass-Spring Systems" by Liu et al. Parallelized using OpenMP and fe…
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Ocean-Simulation
Ocean-Simulation PublicReal-time ocean simulation developed in C++/OpenGL, that employs Fast Fourier Transform (FFT), inspired by Jerry Tessendorf's paper 'Simulating Ocean Water'. Parallelized using OpenCL and features …
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Ray-Tracer
Ray-Tracer PublicAdvanced Ray Tracer application, developed in C++, that utilizes OpenMP for parallel computing to enhance performance. The project features global illumination, motion blur, depth of field, soft sh…
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Rendering-Engine
Rendering-Engine PublicOpenGL Rendering Engine that features Physically-Based Rendering (PBR), Image-Based Lighting (IBL), HDR skyboxes, and dynamic soft shadows. The engine also leverages Tessellation shaders to dynamic…
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