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rollsum.h
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rollsum.h
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/*= -*- c-basic-offset: 4; indent-tabs-mode: nil; -*-
*
* rollsum -- the librsync rolling checksum
* $Id: rollsum.h,v 1.18 2003/10/17 16:15:21 abo Exp $
*
* Copyright (C) 2003 by Donovan Baarda <abo@minkirri.apana.org.au>
* based on work, Copyright (C) 2000, 2001 by Martin Pool <mbp@samba.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _ROLLSUM_H_
#define _ROLLSUM_H_
/// @file
/// Rolling Hash ½Ó¿ÚÎļþ¡£
namespace xdelta {
/* We should make this something other than zero to improve the
* checksum algorithm: tridge suggests a prime number. */
#define ROLLSUM_CHAR_OFFSET 31
/* the Rollsum struct type*/
typedef struct _Rollsum {
unsigned long count; /* count of bytes included in sum */
unsigned long s1; /* s1 part of sum */
unsigned long s2; /* s2 part of sum */
} Rollsum;
void DLL_EXPORT RollsumUpdate(Rollsum *sum,const unsigned char *buf,unsigned int len);
/* The following are implemented as macros.
void RollsumInit(Rollsum *sum);
void RollsumRotate(Rollsum *sum,unsigned char out, unsigned char in);
void RollsumRollin(Rollsum *sum,unsigned char c);
void RollsumRollout(Rollsum *sum,unsigned char c);
unsigned long RollsumDigest(Rollsum *sum);
*/
/* macro implementations of simple routines */
#define RollsumInit(sum) { \
(sum)->count=(sum)->s1=(sum)->s2=0; \
}
#define RollsumRotate(sum,out,in) { \
(sum)->s1 += (unsigned char)(in) - (unsigned char)(out); \
(sum)->s2 += (sum)->s1 - (sum)->count*((unsigned char)(out)+ROLLSUM_CHAR_OFFSET); \
}
#define RollsumRollin(sum,c) { \
(sum)->s1 += ((unsigned char)(c)+ROLLSUM_CHAR_OFFSET); \
(sum)->s2 += (sum)->s1; \
(sum)->count++; \
}
#define RollsumRollout(sum,c) { \
(sum)->s1 -= ((unsigned char)(c)+ROLLSUM_CHAR_OFFSET); \
(sum)->s2 -= (sum)->count*((unsigned char)(c)+ROLLSUM_CHAR_OFFSET); \
(sum)->count--; \
}
#define RollsumDigest(sum) (((sum)->s2 << 16) | ((sum)->s1 & 0xffff))
} // namespace xdelta
#endif /* _ROLLSUM_H_ */