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main.py
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main.py
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import turtle
from turtle import Turtle, Screen
import time
from food import Food
from snake import Snake
from score_board import ScoreBoard
from border import Border
game_is_on = True
# def stop_game():
# global game_is_on
# game_is_on = False
# return True
screen = Screen()
screen.setup(width=620, height=620)
screen.bgcolor("green")
screen.title("Snake Game")
screen.tracer(0)
border = Border()
snake = Snake()
food = Food()
score_board = ScoreBoard()
screen.listen()
screen.onkey(snake.up, "Up")
screen.onkey(snake.down, "Down")
screen.onkey(snake.left, "Left")
screen.onkey(snake.right, "Right")
# screen.onkey(stop_game, "s")
while game_is_on:
screen.update()
time.sleep(0.1)
snake.move()
# Detect Collision with food
if snake.head.distance(food) < 15:
food.refresh()
score_board.increase_score(score_board.score)
snake.extend()
# Detect collision with wall
if snake.head.xcor() > 290 or snake.head.xcor() < -290 or snake.head.ycor() > 290 or snake.head.ycor() < -290:
# game_is_on = False
# score_board.game_over()
score_board.reset()
snake.reset()
# Detect collision with tail
for segment in snake.segments[1:]:
if snake.head.distance(segment) < 10:
score_board.reset()
# game_is_on = False
# score_board.game_over()
snake.reset()
# if stop_game():
# print("Thankyou!")
screen.exitonclick()