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gui.go
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gui.go
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package engine
import (
"fmt"
"github.com/barnex/cuda5/cu"
"github.com/barnex/gui"
"github.com/mumax/3/cuda"
"github.com/mumax/3/util"
"log"
"math/rand"
"net/http"
"path"
"reflect"
"sync"
"time"
)
// global GUI state stores what is currently shown in the web page.
var gui_ = guistate{Quants: make(map[string]Quantity), Params: make(map[string]Param)}
type guistate struct {
*gui.Page // GUI elements (buttons...)
Quants map[string]Quantity // displayable quantities by name
Params map[string]Param // displayable parameters by name
render // renders displayed quantity
mutex sync.Mutex // protects eventCacheBreaker and keepalive
_eventCacheBreaker int // changed on any event to make sure display is updated
keepalive time.Time
}
// Returns the time when updateKeepAlive was called.
func (g *guistate) KeepAlive() time.Time {
g.mutex.Lock()
defer g.mutex.Unlock()
return g.keepalive
}
// Called on each http request to signal browser is still open.
func (g *guistate) UpdateKeepAlive() {
g.mutex.Lock()
defer g.mutex.Unlock()
g.keepalive = time.Now()
}
// displayable quantity in GUI Parameters section
type Param interface {
NComp() int
Name() string
Unit() string
getRegion(int) []float64
IsUniform() bool
}
func GUIAdd(name string, value interface{}) {
gui_.Add(name, value)
}
// Internal:add a quantity to the GUI, will be visible in web interface.
// Automatically called by Decl*(), still before PrepareServer()
func (g *guistate) Add(name string, value interface{}) {
if v, ok := value.(Param); ok {
g.Params[name] = v
}
if v, ok := value.(Quantity); ok {
g.Quants[name] = v
}
}
// Once Params/Quants have been declared and added,
// initialize the GUI Page (pre-renders template) and register http handlers
func (g *guistate) PrepareServer() {
g.Page = gui.NewPage(templText, g)
util.SetProgress(gui_.Prog)
g.OnAnyEvent(func() {
g.incCacheBreaker()
})
http.Handle("/", g)
http.HandleFunc("/render/", g.ServeRender)
http.HandleFunc("/plot/", g.servePlot)
g.prepareConsole()
g.prepareMesh()
g.prepareGeom()
g.prepareM()
g.prepareSolver()
g.prepareDisplay()
g.prepareParam()
g.prepareOnUpdate()
}
// see prepareServer
func (g *guistate) prepareConsole() {
g.OnEvent("cli", func() {
cmd := g.StringValue("cli")
Inject <- func() { g.EvalGUI(cmd) }
g.Set("cli", "")
})
}
// see prepareServer
func (g *guistate) prepareMesh() {
g.Disable("setmesh", true) // button only enabled if pressing makes sense
const MESHWARN = "⚠ Click to update mesh (may take some time)"
warnmesh := func() {
g.Disable("setmesh", false)
g.Set("setmeshwarn", MESHWARN)
}
g.OnEvent("nx", func() { Inject <- func() { lazy_gridsize[X] = g.IntValue("nx"); warnmesh() } })
g.OnEvent("ny", func() { Inject <- func() { lazy_gridsize[Y] = g.IntValue("ny"); warnmesh() } })
g.OnEvent("nz", func() { Inject <- func() { lazy_gridsize[Z] = g.IntValue("nz"); warnmesh() } })
g.OnEvent("cx", func() { Inject <- func() { lazy_cellsize[X] = g.FloatValue("cx"); warnmesh() } })
g.OnEvent("cy", func() { Inject <- func() { lazy_cellsize[Y] = g.FloatValue("cy"); warnmesh() } })
g.OnEvent("cz", func() { Inject <- func() { lazy_cellsize[Z] = g.FloatValue("cz"); warnmesh() } })
g.OnEvent("px", func() { Inject <- func() { lazy_pbc[X] = g.IntValue("px"); warnmesh() } })
g.OnEvent("py", func() { Inject <- func() { lazy_pbc[Y] = g.IntValue("py"); warnmesh() } })
g.OnEvent("pz", func() { Inject <- func() { lazy_pbc[Z] = g.IntValue("pz"); warnmesh() } })
g.OnEvent("setmesh", func() {
g.Disable("setmesh", true)
Inject <- (func() {
g.EvalGUI(fmt.Sprintf("SetMesh(%v, %v, %v, %v, %v, %v, %v, %v, %v)",
g.Value("nx"), g.Value("ny"), g.Value("nz"),
g.Value("cx"), g.Value("cy"), g.Value("cz"),
g.Value("px"), g.Value("py"), g.Value("pz")))
})
g.Set("setmeshwarn", "mesh up to date")
})
}
// see prepareServer
func (g *guistate) prepareGeom() {
g.OnEvent("geomselect", func() {
ident := g.StringValue("geomselect")
t := World.Resolve(ident).Type()
// set sensible args: world size
args := "("
for i := 0; i < t.NumIn(); i++ {
val := 0.0
if i < 3 {
val = Mesh().WorldSize()[i]
}
if i > 0 {
args += ", "
}
args += fmt.Sprint(val)
}
args += ")"
// overwrite args for special cases
switch {
case ident == "Cell":
args = "(0, 0, 0)"
case ident == "XRange" || ident == "YRange" || ident == "ZRange":
args = "(0, inf)"
case ident == "Layers":
args = "(0, 1)"
case ident == "ImageShape":
args = `("filename.png")`
}
g.Set("geomargs", args)
g.Set("geomdoc", g.Doc(ident))
})
g.OnEvent("setgeom", func() {
Inject <- (func() {
g.EvalGUI(fmt.Sprint("SetGeom(", g.StringValue("geomselect"), g.StringValue("geomargs"), ")"))
})
})
}
// see prepareServer
func (g *guistate) prepareM() {
g.OnEvent("mselect", func() {
ident := g.StringValue("mselect")
t := World.Resolve(ident).Type()
args := "("
for i := 0; i < t.NumIn(); i++ {
if i > 0 {
args += ", "
}
args += "1"
}
args += ")"
// overwrite args for special cases
switch ident {
case "VortexWall":
args = "(1, -1, 1, 1)"
}
g.Set("margs", args)
g.Set("mdoc", g.Doc(ident))
})
g.OnEvent("setm", func() {
Inject <- (func() {
g.EvalGUI(fmt.Sprint("m = ", g.StringValue("mselect"), g.StringValue("margs")))
})
})
}
var (
solvertypes = map[string]string{"euler": "1", "heun": "2"}
solvernames = map[int]string{1: "euler", 2: "heun"}
)
// see prepareServer
func (g *guistate) prepareSolver() {
g.OnEvent("run", g.cmd("Run", "runtime"))
g.OnEvent("steps", g.cmd("Steps", "runsteps"))
g.OnEvent("break", func() { Inject <- func() { pause = true } })
g.OnEvent("mindt", func() { Inject <- func() { g.EvalGUI("MinDt=" + g.StringValue("mindt")) } })
g.OnEvent("maxdt", func() { Inject <- func() { g.EvalGUI("MaxDt=" + g.StringValue("maxdt")) } })
g.OnEvent("fixdt", func() { Inject <- func() { g.EvalGUI("FixDt=" + g.StringValue("fixdt")) } })
g.OnEvent("maxerr", func() { Inject <- func() { g.EvalGUI("MaxErr=" + g.StringValue("maxerr")) } })
g.OnEvent("solvertype", func() {
Inject <- func() {
typ := solvertypes[g.StringValue("solvertype")]
g.EvalGUI("SetSolver(" + typ + ")")
if Solver.FixDt == 0 { // euler must have fixed time step
Solver.FixDt = 1e-15
}
}
})
}
// see prepareServer
func (g *guistate) prepareParam() {
for _, p := range g.Params {
p := p
n := p.Name()
g.OnEvent(n, func() {
cmd := p.Name()
r := g.Value("region")
if r == -1 {
cmd += " = "
} else {
cmd += fmt.Sprint(".SetRegion(", r, ", ")
}
if p.NComp() == 3 {
cmd += "vector " // space needed
}
cmd += g.StringValue(p.Name())
if r != -1 {
cmd += ")"
}
Inject <- func() {
g.EvalGUI(cmd)
}
})
}
g.OnEvent("Temp", func() {
Inject <- func() {
if Solver.FixDt == 0 {
g.EvalGUI("FixDt = 10e-15") // finite temperature requires fixed time step
}
g.EvalGUI("Temp = " + g.StringValue("Temp"))
}
})
}
// see prepareServer
func (g *guistate) prepareDisplay() {
g.OnEvent("renderQuant", func() {
g.render.mutex.Lock()
defer g.render.mutex.Unlock()
name := g.StringValue("renderQuant")
q := g.Quants[name]
if q == nil {
LogOutput("display: unknown quantity:", name)
return
}
g.render.quant = q
g.Set("renderDoc", g.Doc(g.StringValue("renderQuant")))
})
g.OnEvent("renderComp", func() {
g.render.mutex.Lock()
defer g.render.mutex.Unlock()
g.render.comp = g.StringValue("renderComp")
// TODO: set to "" if q.Ncomp < 3
})
g.OnEvent("renderLayer", func() {
g.render.mutex.Lock()
defer g.render.mutex.Unlock()
g.render.layer = g.IntValue("renderLayer")
g.Set("renderLayerLabel", fmt.Sprint(g.render.layer, "/", Mesh().Size()[Z]))
})
g.OnEvent("renderScale", func() {
g.render.mutex.Lock()
defer g.render.mutex.Unlock()
g.render.scale = maxScale - g.IntValue("renderScale")
g.Set("renderScaleLabel", fmt.Sprint("1/", g.render.scale))
})
}
// see prepareServer
func (g *guistate) prepareOnUpdate() {
g.OnUpdate(func() {
g.UpdateKeepAlive() // keep track of when browser was last seen alive
if GetBusy() { // busy, e.g., calculating kernel, run loop will not accept commands.
g.disableControls(true)
return
} else {
g.disableControls(false) // make sure everything is enabled
//g.Prog(0, 100, "Running") // reset progress bar in case we forgot
}
Inject <- (func() { // sends to run loop to be executed in between time steps
g.Set("console", hist)
// mesh
g.Set("nx", lazy_gridsize[X])
g.Set("ny", lazy_gridsize[Y])
g.Set("nz", lazy_gridsize[Z])
g.Set("cx", lazy_cellsize[X])
g.Set("cy", lazy_cellsize[Y])
g.Set("cz", lazy_cellsize[Z])
g.Set("px", lazy_pbc[X])
g.Set("py", lazy_pbc[Y])
g.Set("pz", lazy_pbc[Z])
g.Set("wx", printf(lazy_cellsize[X]*float64(lazy_gridsize[X])*1e9))
g.Set("wy", printf(lazy_cellsize[Y]*float64(lazy_gridsize[Y])*1e9))
g.Set("wz", printf(lazy_cellsize[Z]*float64(lazy_gridsize[Z])*1e9))
// solver
g.Set("nsteps", Solver.NSteps)
g.Set("time", fmt.Sprintf("%6e", Time))
g.Set("dt", fmt.Sprintf("%4e", Solver.Dt_si))
g.Set("lasterr", fmt.Sprintf("%3e", Solver.LastErr))
g.Set("maxerr", Solver.MaxErr)
g.Set("mindt", Solver.MinDt)
g.Set("maxdt", Solver.MaxDt)
g.Set("fixdt", Solver.FixDt)
g.Set("solvertype", solvernames[solvertype])
if pause {
g.Set("busy", "Paused")
} else {
g.Set("busy", "Running")
// Don't re-evaluate all the time if not running
g.Set("maxtorque", fmt.Sprintf("%6e T", MaxTorque.Get()))
}
// display
quant := g.StringValue("renderQuant")
comp := g.StringValue("renderComp")
cachebreaker := "?" + g.StringValue("nsteps") + "_" + fmt.Sprint(g.cacheBreaker())
g.Attr("renderLayer", "max", Mesh().Size()[Z]-1)
g.Set("display", "/render/"+quant+"/"+comp+cachebreaker)
// plot
gui_.Set("plot", "/plot/?"+cachebreaker)
// parameters
for _, p := range g.Params {
n := p.Name()
r := g.IntValue("region")
if r == -1 && !p.IsUniform() {
g.Set(n, "")
} else {
if r == -1 {
r = 0 // uniform, so pick one
}
v := p.getRegion(r)
if p.NComp() == 1 {
g.Set(n, float32(v[0]))
} else {
g.Set(n, fmt.Sprintf("(%v, %v, %v)", float32(v[X]), float32(v[Y]), float32(v[Z])))
}
}
}
// gpu
memfree, _ := cu.MemGetInfo()
memfree /= (1024 * 1024)
g.Set("memfree", memfree)
})
})
}
// Returns documentation string for quantity name. E.g.:
// "m" -> "Reduced magnetization"
func (g *guistate) Doc(quant string) string {
doc, ok := World.Doc[quant]
if !ok {
log.Println("no doc for", quant)
}
return doc
}
// Returns unit for quantity name. E.g.:
// "Msat" -> "A/m"
func (g *guistate) UnitOf(quant string) string {
p := g.Params[quant]
if p != nil {
return p.Unit()
} else {
return ""
}
}
// returns func that injects func that executes cmd(args),
// with args ids for GUI element values.
func (g *guistate) cmd(cmd string, args ...string) func() {
return func() {
Inject <- func() {
code := cmd + "("
if len(args) > 0 {
code += g.StringValue(args[0])
}
for i := 1; i < len(args); i++ {
code += ", " + g.StringValue(args[i])
}
code += ")"
g.EvalGUI(code)
}
}
}
// renders page title for PrepareServer
func (g *guistate) Title() string { return util.NoExt(path.Base(OD)) }
func (g *guistate) Version() string { return UNAME }
func (g *guistate) GPUInfo() string { return cuda.GPUInfo }
func (g *guistate) incCacheBreaker() {
g.mutex.Lock()
defer g.mutex.Unlock()
g._eventCacheBreaker++
}
func (g *guistate) cacheBreaker() int {
g.mutex.Lock()
defer g.mutex.Unlock()
return g._eventCacheBreaker
}
func (g *guistate) QuantNames() []string {
names := make([]string, 0, len(g.Quants))
for k, _ := range g.Quants {
names = append(names, k)
}
sortNoCase(names)
return names
}
// List all available shapes
func (g *guistate) Shapes() []string { return g.apifilter("Shape") }
func (g *guistate) Configs() []string { return g.apifilter("Config") }
// List all api functions that return outputtype (Shape, Config, ...)
func (g *guistate) apifilter(outputtype string) []string {
var match []string
for k, _ := range World.Doc {
v := World.Resolve(k)
t := v.Type()
if t.Kind() == reflect.Func && t.NumOut() == 1 && t.Out(0).Name() == outputtype {
match = append(match, k)
}
}
sortNoCase(match)
return match
}
func (g *guistate) Parameters() []string {
var params []string
for _, v := range g.Params {
params = append(params, v.Name())
}
sortNoCase(params)
return params
}
// renders a <div> that toggles visibility on click for PrepareServer
func (g *guistate) Div(heading string) string {
id := fmt.Sprint("div_", rand.Int())
return fmt.Sprintf(`<span title="Click to show/hide" style="cursor:pointer; font-size:1.2em; font-weight:bold; color:gray" onclick="toggle('%v')">▾ %v</span> <br/> <div id="%v">`, id, heading, id)
}
// Start web gui on given port, blocks.
func Serve(port string) {
gui_.PrepareServer()
util.LogErr(http.ListenAndServe(port, nil))
}
// Prog advances the GUI progress bar to fraction a/total and displays message.
func (g *guistate) Prog(a, total int, msg string) {
g.Set("progress", (a*100)/total)
g.Set("busy", msg)
}
func (g *guistate) disableControls(busy bool) {
g.Disable("cli", busy)
g.Disable("run", busy)
g.Disable("steps", busy)
g.Disable("break", busy)
}
// Eval code + update keepalive in case the code runs long
func (g *guistate) EvalGUI(code string) {
Eval(code)
g.UpdateKeepAlive()
}
func Eval(code string) {
tree, err := World.Compile(code)
if err == nil {
LogInput(rmln(tree.Format()))
tree.Eval()
} else {
LogOutput(code + "\n" + err.Error())
}
}
//
//// round duration to 1s accuracy
//func roundt(t time.Duration) time.Duration {
// return t - t%1e9
//}
//