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Split get typed array methods in loader to safe and unsafe (view) #1047
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Split get typed array methods in loader to safe and unsafe (view) #1047
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The intended use here is something like const arrPtr = wasm.__retain(wasm.__allocArray(...));
const outPtr = wasm.callSomeMethod(arrPtr);
const ret = wasm.__getUint8Array(outPtr);
wasm.__release(arrPtr);
return ret;
// if `outPtr` somehow references `arrPtr`, its RC remains >0 until `outPtr` is released with Also iirc, the |
const arrPtr = wasm.__retain(wasm.__allocArray(...));
const outPtr = wasm.callSomeMethod(arrPtr);
const ret = wasm.__getUint8Array(outPtr);
wasm.__release(arrPtr);
return ret; This produce the same result) |
In the case that const arrPtr = wasm.__retain(wasm.__allocArray(...)); // RC(arrPtr)=1
const outPtr = wasm.callSomeMethod(arrPtr); // RC(outPtr)=1 due to return, RC(arrPtr)=2
const ret = wasm.__getUint8Array(outPtr);
wasm.__release(arrPtr); // RC(arrPtr=1)
return ret;
// later
__release(outPtr); // RC(outPtr)=0, releasing its refs, then RC(arrPtr)=0 This is not so much about what method is called with |
This not works and still required Also @torch2424 came across to similar problem as I know |
The example you linked doesn't work (in the modified form below) because const digestPointer = wasm.digest();
const digest = wasm.__getUint8Array(digestPointer)/* .slice() */;
wasm.__release(digestPointer);
return digest; prematurely releases the reference while So far I was under the impression that not having to slice and instead keeping stuff alive is what we want there to achieve maximum perf. |
ChainSafe/as-sha256#23 (comment) In general it cause to problems so I prefer use safe but with little extra overhead instead by default instead potentially danger method which works right only partially in specific cases |
Perhaps it would make sense to have two different API methods there
Maybe it's just confusing naming the way it is? |
Yeah, I agree with naming. Will rename |
Also note that if such a function copies by default, we lose mutability in both ways. Without copying, one can see changes and make changes, while with copying it's rather a readonly snapshot. |
Speaking of naming, I also like the term |
I prefer leave |
Would say we are breaking backwards compatibility anyway for everyone using the existing API to modify data in either way, since |
I see. But still think it better leave "as is". Btw comment notation emphasise that |
Using
__getUint8Array
and other method lead to confusion because it require imeddiate usage of results before other allocs or deallocs. Overwise memory buffer will outdated and point to non-relevant data. Like:This PR make
__getUint8Array
and other methods safe by default by cloning and add new methods like__getUint8ArrayView
which preserve previous dangers behaviour (without cloning)