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Add a graphics option for nearest-neighbor and linear interpolation #373

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merged 1 commit into from May 31, 2018
Merged

Add a graphics option for nearest-neighbor and linear interpolation #373

merged 1 commit into from May 31, 2018

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jakwings
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@jakwings jakwings commented May 30, 2018

Ping #357. Currently there are "nearest-neighbor" (use British English "neighbour"?) and "linear".

opt-scaling-quality

But the "nearest-neighbor" is too long for in-game menu, so it goes to the next line. Suggestion?

opt-scaling-quality-playing

p.s. It seems the code for DOSBox is not maintained anymore, should we remove all related code?

@jakwings
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Alternatives: nearest&linear pixelated&smooth

@ryfactor
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ryfactor commented May 30, 2018

Nearest and linear sound most accurate, but pixelated and smooth are more descriptive. Maybe opt for the latter. I'm tempted to call linear or smooth, "fuzzy".

EDIT: This works on windows too by the way, just ignore Travis, it can't seem to locate some package on the cross-compiler.

@jakwings
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I prefer pixelated&sm👀th too. Rebased and check passed!

@ryfactor ryfactor merged commit 9500bda into Attnam:master May 31, 2018
@jakwings jakwings deleted the gfx branch December 23, 2021 05:52
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2 participants