Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

waveform view could be too wide #1

Open
wtholliday opened this issue Sep 30, 2022 · 1 comment
Open

waveform view could be too wide #1

wtholliday opened this issue Sep 30, 2022 · 1 comment

Comments

@wtholliday
Copy link
Member

If the waveform is inside a scroll view, it could become too wide for the Metal texture size limit. We should clip the view to the screen and render only within the screen. This could result in a lot of texture churn while scrolling.

Another option is to have our waveform viewer render multiple waveforms at different screen coordinates.

@ipodishima
Copy link

+1

My understanding of metal is too low to help out on this one, but I'm reaching the texture limit in my project :(

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants