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Gamemode Requirement Tweaks #5247
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skull132
merged 6 commits into
Aurorastation:development
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BurgerLUA:Gamemode-Requirement-Tweaks
Nov 4, 2018
Merged
Gamemode Requirement Tweaks #5247
skull132
merged 6 commits into
Aurorastation:development
from
BurgerLUA:Gamemode-Requirement-Tweaks
Nov 4, 2018
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!review |
Arrow768
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Sep 9, 2018
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Technically I dont see an issue.
But it needs to be discussed in #dev
-> Adding feedback required
Arrow768
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Sep 9, 2018
Feedback thread: https://forums.aurorastation.org/viewtopic.php?f=21&t=11914 |
… players: 8, Wizard Required players: 3
Address concerns about lowpop by tweaking some gamemode requirements. |
Alberyk
approved these changes
Nov 3, 2018
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Overview
A lot of the gamemodes had bad requirements for players and antags, and as a result, it would result in bad rounds that were either incredibly boring or one sided. Gamemodes would appear to be far too common, such as changeling and vampire, as the requirements for players and antags are VERY little.
Changes
Changeling:
Required players from 2 to 10.
Required enemies from 1 to
43.Cult
Required players from 5 to 9.
Required enemies from 3 to 4.
Heist
Required players from 12 to 15.
Required enemies from 3 to 4.
MalfunctionRequired players from 2 to 8.Ninja
Required players from 1 to
62.Merc
Required enemies from 1 to 4.
Revolution
Required players from 4 to 10.
Required Enemies from 3 to 4.
VampireRequired players from 2 to
108.Required enemies from 1 to 4.
Wizard
Required players from 1 to
63.