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Gamemode Requirement Tweaks #5247

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BurgerLUA
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@BurgerLUA BurgerLUA commented Sep 9, 2018

Overview

A lot of the gamemodes had bad requirements for players and antags, and as a result, it would result in bad rounds that were either incredibly boring or one sided. Gamemodes would appear to be far too common, such as changeling and vampire, as the requirements for players and antags are VERY little.

Changes

Changeling:
Required players from 2 to 10.
Required enemies from 1 to 4 3.

Cult
Required players from 5 to 9.
Required enemies from 3 to 4.

Heist
Required players from 12 to 15.
Required enemies from 3 to 4.

Malfunction
Required players from 2 to 8.

Ninja
Required players from 1 to 6 2.

Merc
Required enemies from 1 to 4.

Revolution
Required players from 4 to 10.
Required Enemies from 3 to 4.

Vampire
Required players from 2 to 10 8.
Required enemies from 1 to 4.

Wizard
Required players from 1 to 6 3.

@BurgerLUA
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!review

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@Arrow768 Arrow768 left a comment

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Technically I dont see an issue.
But it needs to be discussed in #dev
-> Adding feedback required

@Arrow768 Arrow768 added the Feedback Required The PR requires a feedback topic and feedback on the forum. label Sep 9, 2018
@BurgerLUA
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@Arrow768 Arrow768 added this to the Update November 2018 milestone Oct 18, 2018
@BurgerLUA
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Address concerns about lowpop by tweaking some gamemode requirements.

@skull132 skull132 merged commit c66b7c1 into Aurorastation:development Nov 4, 2018
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5 participants