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ActorConcurrencySettings.xml
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ActorConcurrencySettings.xml
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<Type Name="ActorConcurrencySettings" FullName="Microsoft.ServiceFabric.Actors.Runtime.ActorConcurrencySettings">
<TypeSignature Language="C#" Value="public sealed class ActorConcurrencySettings" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit ActorConcurrencySettings extends System.Object" />
<TypeSignature Language="DocId" Value="T:Microsoft.ServiceFabric.Actors.Runtime.ActorConcurrencySettings" />
<TypeSignature Language="VB.NET" Value="Public NotInheritable Class ActorConcurrencySettings" />
<TypeSignature Language="F#" Value="type ActorConcurrencySettings = class" />
<AssemblyInfo>
<AssemblyName>Microsoft.ServiceFabric.Actors</AssemblyName>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>
Provides the settings to configure the turn based concurrency lock for actors. See https://docs.microsoft.com/azure/service-fabric/service-fabric-reliable-actors-introduction for a description of concurrency in actors.
</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ActorConcurrencySettings ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.ServiceFabric.Actors.Runtime.ActorConcurrencySettings.#ctor" />
<MemberSignature Language="VB.NET" Value="Public Sub New ()" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.ServiceFabric.Actors</AssemblyName>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters />
<Docs>
<summary>
Initializes a new instance of the <see cref="T:Microsoft.ServiceFabric.Actors.Runtime.ActorConcurrencySettings" /> class.
By default the <see cref="P:Microsoft.ServiceFabric.Actors.Runtime.ActorConcurrencySettings.ReentrancyMode" /> is <see cref="F:Microsoft.ServiceFabric.Actors.Runtime.ActorReentrancyMode.LogicalCallContext" /> with a <see cref="P:Microsoft.ServiceFabric.Actors.Runtime.ActorConcurrencySettings.LockTimeout" /> of 60 seconds
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="LockTimeout">
<MemberSignature Language="C#" Value="public TimeSpan LockTimeout { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.TimeSpan LockTimeout" />
<MemberSignature Language="DocId" Value="P:Microsoft.ServiceFabric.Actors.Runtime.ActorConcurrencySettings.LockTimeout" />
<MemberSignature Language="VB.NET" Value="Public Property LockTimeout As TimeSpan" />
<MemberSignature Language="F#" Value="member this.LockTimeout : TimeSpan with get, set" Usage="Microsoft.ServiceFabric.Actors.Runtime.ActorConcurrencySettings.LockTimeout" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.ServiceFabric.Actors</AssemblyName>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.TimeSpan</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets or sets the timeout for the turn based concurrency lock. If the runtime cannot acquire the lock to dispatch the method
call, it will throw the <see cref="T:Microsoft.ServiceFabric.Actors.ActorConcurrencyLockTimeoutException" /> exception.
This exception will unwind the logical call chain and the call will retried up to a configured maximum amount of times.
</summary>
<value>Timeout for the turn based concurrency lock. This can be set to <see cref="F:System.Threading.Timeout.InfiniteTimeSpan" /> to specify waiting forever.</value>
<remarks>
The actual timeout value for the concurrency lock can be higher as the runtime will add a random interval to
the supplied value.
</remarks>
</Docs>
</Member>
<Member MemberName="ReentrancyMode">
<MemberSignature Language="C#" Value="public Microsoft.ServiceFabric.Actors.Runtime.ActorReentrancyMode ReentrancyMode { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Microsoft.ServiceFabric.Actors.Runtime.ActorReentrancyMode ReentrancyMode" />
<MemberSignature Language="DocId" Value="P:Microsoft.ServiceFabric.Actors.Runtime.ActorConcurrencySettings.ReentrancyMode" />
<MemberSignature Language="VB.NET" Value="Public Property ReentrancyMode As ActorReentrancyMode" />
<MemberSignature Language="F#" Value="member this.ReentrancyMode : Microsoft.ServiceFabric.Actors.Runtime.ActorReentrancyMode with get, set" Usage="Microsoft.ServiceFabric.Actors.Runtime.ActorConcurrencySettings.ReentrancyMode" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.ServiceFabric.Actors</AssemblyName>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.ServiceFabric.Actors.Runtime.ActorReentrancyMode</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets or sets Reentrancy mode for actor method calls.
</summary>
<value>
<see cref="T:Microsoft.ServiceFabric.Actors.Runtime.ActorReentrancyMode" /> for the actor method calls.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>