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Portal 1/70´s Old Aperture: It does not pack "Cubemaps" when publishing maps on CO-OP Mode #284
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lol, does give it more of a p1 feel :) |
@BenVlodgi No it doesn't... |
Honestly atlas and p-body themselves look horrible without env_cubemaps |
Edited: It seems that env_cubemaps is not packed even when the map is published on 70´s old. |
Funny enough my escape aperture map doesn't even have any envcube maps in it and things still rendered properly. |
Is this fixed? |
No, I have no idea why it happens. |
I saw something about fixed cubemaps in the "pushed commits" email notification, so maybe it's fixed now? |
It should be, but coop seems to be broken for me so I can't check. |
It's not fixed on P1. |
Well, that commit doesn´t solve this issue at all, idk what that commit fixes. |
For whatever reason, after making an actual map (as opposed to just compiling the default chamber), it's fixed now. Strange. |
This appears to be fixed now. It's to do with a map missing any |
@LautaroL20 can you check if it's fixed for you? |
Alright, ill do it in a moment. |
I can confirm that the 70´s Old Aperture Coop cubemaps is fixed now. However, it was impossible to check in the P1 Style since both robots becomes "Stagnant Forever" in a totally black screen :/ |
70´s Old Aperture:
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