-
Notifications
You must be signed in to change notification settings - Fork 186
Included Scripts (Conditional)
NellsRelo edited this page Sep 11, 2023
·
1 revision
These functions return true or false depending on specific situations.
Introduced: 2.0.4.2
Parameters: statusName
: String representation of Status Name
Returns True if Active Weapon has Status
Introduced: 2.0.4.2
Parameters: None
Returns True if Attack Type is either a Melee Spell Attack or a Ranged Spell Attack.
Introduced: 2.0.4.2
Parameters:
-
entity
- Target object to check -
mainHand
- Boolean value for if weapon is in the mainhand or offhand slot.
Same as vanilla HasPactWeapon()
function, only it uses CL_HasStatusFromArray
by passing in an array of all PACT_BLADE statuses included in the library in addition to the vanilla version.
- Overview
- Sample Projects
- Action Resources
- Spells
- Passives
- Statuses
- Items
- Races
- Classes
- Scripts
- Visual Resources
Setting up a Development Environment (BEING REWRITTEN)
- A Modder's Guide to Git
- Recommended/Required Tools
- Creating Your Folder Structure
- Working with the Repo
- How to Use the Multitool
- Class Descriptions
- Ability Distribution Presets
- Progressions
- Localization
- Abilities, Passives, and Spells
- Passive and Spell Lists
- Custom Equipment
- Class Icons
- Skill Icons (TODO)
- Handling Subclasses (TODO)
- Race Entry
- Root Templates
- Character Visuals
- Character Creation
- Localization
- Racial Feats
- Racial Progressions
- Tags
- Custom Icons