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Atlas HQ Courtyard Shortcut
Author: Apocalyptech
Contact: https://apocalyptech.com/contact.php
Last Updated: August 01, 2022
Most Recent Version: 1.0.1
In Categories: Map Alterations, General QoL
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
View Mod Folder |
Atlas HQ Courtyard Shortcut
OHL or B3HM (local file): Right click and "Save Link As" OHL (web loading): Create a shortcut by dragging into a folder B3HM (web loading): Right click and "Copy Link" |
Adds a single umbrella'd food cart just to the right as you exit the bank area at the beginning of Atlas HQ, as you head out into the promenade/courtyard. Left there by a panicked merchant eager to reach the Fast Travel, to flee the Maliwan assault on Promethea? Perhaps, but their loss is your gain -- the cart is sufficiently tall to allow you to climb up onto the promenade level right away!
Obviously this would allow for some sequence breaking when playing through the plot, and I have no idea how that ends up interacting with the plot sequence. This mod's intended for after Atlas HQ's plot has been finished, so that future visits to farm the Power Troopers or Katagawa Jr. don't require so much pointless running around.
Adds a food cart with an umbrella just to the right when leaving the
Bank area in Atlas HQ and heading to the promenade/courtyard, which
allows you to climb up to the promenade level without having to walk
all the way around.
Generated by gen_atlas_hq_courtyard_shortcut.py
Aug 1, 2022 (no version number change)
- Updated to use new metadata tags (no functionality change)
Jun 16, 2021 (no version number change)
- Added contact info to mod header
v1.0.1 - May 11, 2021
- Fixed up in-mod description (no functionality changes)
v1.0.0 - Mar 13, 2021
- Initial release
BL3 ModCabinet is auto-generated based on information found in the bl3mods Github. Information here could be wrong in various ways. The About BL3 ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the various community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
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