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Uniques Are Legendary
Author: Apocalyptech
Contact: https://apocalyptech.com/contact.php
Last Updated: August 01, 2022
Most Recent Version: 1.0.0
In Categories: General
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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Uniques Are Legendary
OHL or B3HM (local file): Right click and "Save Link As" OHL (web loading): Create a shortcut by dragging into a folder B3HM (web loading): Right click and "Copy Link" |
With just a few exceptions, turns nearly all red-text weapons/items into legendary rarity, if they aren't already. Mostly just intended to be used along with my Expanded Legendary Pools mod, to make the dropped gear more noticeable. Without that mod, I think these mostly just come as mission rewards or as mission items, so this mod would be a bit pointless.
DLC4 (Psycho Krieg) introduced a set of gear which had both legendary and non-legendary variants -- this mod omits those non-legendary variants, since there's no real reason to have them once you've got the legendary versions (and my Expanded Legendary Pools mod does not add them in).
I'm actually not sure if being legendary has an effect on item stats; it's possible that this mod buffs up some items here.
Turns all unique (red text) weapons/items into legendary, for easier visual
identification when using a mod like my own Expanded Legendary Pools. This
may end up buffing those items, if the Rarity designation ends up having
an effect (I haven't actually tested or looked in to that).
There's a few exceptions, for gear which literally has no special effects,
or for guns which already have a legendary counterpart.
Generated by gen_uniques_are_legendary.py
Aug 1, 2022 (no version number change)
- Updated to use new metadata tags (no functionality change)
Jun 16, 2021 (no version number change)
- Added contact info to mod header
v1.0.0 - Sep 26, 2020
- First versioned release
BL3 ModCabinet is auto-generated based on information found in the bl3mods Github. Information here could be wrong in various ways. The About BL3 ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the various community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
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