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Create a node based system for material #6012
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Reference to the forum thread: https://forum.babylonjs.com/t/node-based-material/1739 TL/DR: I ll summarize it here. |
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The community feedback and internal partners is a strong GO :-) I can not wait to try it. |
The new editor by @deltakosh is pretty cool :-) This is all getting real !!! |
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Custom mesh support + texture wrapping #6012
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Added DiscardBlock + InptuBlock.isConstant #6012
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Letting user read texture from vertex shader #6012
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One of the struggle with the current default provided materials (and effects at some extend) is their monolithic build making even simple customization hard to do without building a custom version of Babylon.js.
To simplify the customization and creation of derived materials it would be great to rely on a node based system and ensure that our default materials could rely on it internally.
Not only customization would be easy, but the usual tech artist creation workflow relying on node based system should become possible.
This would work to solve issues like :
Design will be incoming right after 4.0 to ensure it will have a long run in 4.1 alpha.
Tasks:
Designer:
UI/UX
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