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Physics collision events #806

merged 3 commits into from Nov 5, 2015


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RaananW commented Nov 5, 2015

A mesh now has a new function callback - onPhysicsCollide that will be triggered if this mesh collides against any other (physics-enabled) mesh.
Both Oimo and Cannon plugins were updated.

RaananW added some commits Nov 5, 2015

Adding onPhysicsCollide to AbstractMesh
Function will be called if the physics engine detects a collision with
any other mesh.
Collision callbacks for CannonJS
This will register an event callback for meshes that have the
onPhysicsCollide function set.
physics collision callback for OimoJO
inspecting Oimo's contacts and firing a callback when a mesh with the
onPhysicsCollide registered collides against another mesh.

deltakosh added a commit that referenced this pull request Nov 5, 2015

@deltakosh deltakosh merged commit 8ec2966 into BabylonJS:master Nov 5, 2015

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@RaananW RaananW deleted the RaananW:physics-collision-events branch Nov 5, 2015

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