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MouseAimLight > resourceName #2

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anxcon opened this issue Jun 21, 2015 · 0 comments
Open

MouseAimLight > resourceName #2

anxcon opened this issue Jun 21, 2015 · 0 comments

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@anxcon
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anxcon commented Jun 21, 2015

could a field be added for resourceName to use?
it can be set by default to "ElectricCharge" and cfg etc would be uneffected, but if someone manually adds to the module in cfg it can override and use the other resource :)

asking so other mods that change how electricity works will work with this

raidernick referenced this issue in raidernick/BDAnimationModules Sep 14, 2016
raidernick referenced this issue in raidernick/BDAnimationModules Sep 14, 2016
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