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OK, so be a bit more specific here... when you say "truncated" what do you mean. Th observations space would stay the same but then the "unseeable" elements would be what exactly?
I envisage in vector observations we can have add a category to the object-type one-hot that represents "not visible" or we could just make the whole cell zeros.
in Sprite2D and Block2D observations I imaging we just make those cells black?
I do not have strong opinions about the implementation details. Just that the agent would not notice any changes in the observation space if something happened behind a wall. Having those parts zeros would be the most convenient in my case, though.
In the visual representation, those parts being black would be fine, or grey to differentiate it.
To make the observations of the agents more realistic, the observations beyond walls could be truncated so that the agents couldn't see through walls.
Ideally, this would be a toggleable feature, for example in GDY.
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