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Abilities

Danny Nguyen edited this page May 17, 2024 · 9 revisions

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Table of Contents
  1. Abilities
  2. Contributing

Abilities

Abilities are obtained from wearing equipment or eating foods.

Passive abilities are automatically enabled.

Passive Trigger Types Description
Below Health Activated when below certain % of health.
Damage Dealt Activated on damage dealt. The attack must be at least 75% charged to activate damage dealt passive abilities.
Damage Taken Activated when taking damage.
Interval Activated on an interval.
On Kill Activated on killing any living entity.
Passive Abilities Description Sub Types
Buff Applies a buff.
Chain Damage Deals chain damage. Spark: Attacks chain to entities with soaked status.
Stack Instance Applies stacks of Statuses. Bleed, Brittle, Electrocute, Fracture, Soaked, Vulnerable
Potion Effect Applies potion effects.

Active abilities must be bound through the character sheet menu settings first before being able to be used. To activate an active ability, select the hot bar slot the ability slot is bound to and crouch.

Active Abilities Description Sub Types
Buff Applies a buff.
Clear Status Causes statuses to be removed. Dismiss: Clears all non-damaging potion effects and statuses. - Disregard: Clears all damaging potion effects and statuses.
Displacement Causes entity movement with velocity. Attract: Spherical shaped pull of entities towards the caster. - Drag: Unidirectional forward-facing pull of entities towards the caster. - Repel: Spherical shaped push of entities away from the caster. - Thrust: Unidirectional forward-facing push of entities away from the caster.
Distance Damage Causes damage at a distance. Beam: Unidirectional forward-facing line-shaped attack. - Bullet: Unidirectional forward-facing line-pathed attack that stops on the first target and explodes. - Explode: Spherical shaped attack. - Sweep: Forward facing triangular arc shaped attack. - Quake: Circular shaped attack.
Movement Causes movement with velocity. Dash: Forward facing movement. - Leap: Unidirectional forward-facing angular movement. - Spring: Upwards facing movement. - Withdraw: Backwards facing movement.
Potion Effect Applies a potion effect.
Shatter Immediately consumes all stacks of Chill from nearby enemies to deal an instance of damage.
Teleport Causes instant movement. Blink: Unidirectional forward-facing teleport. - Emerge: Unidirectional forward-facing teleport to an entity. - Hook: Unidirectional forward-facing caster teleport to an entity. - Projection: Unidirectional forward facing teleport that after a delay, teleports the user back to their original location. - Switch: Unidirectional forward-facing location switch with an entity.

Note:

  • Movement-type abilities scale with ability user speed.
  • Teleport-type abilities cannot go through bedrock or barrier.

Contributing

  1. Add the enumeration as either a Passive Ability or Active Ability.

  2. Implement the Passive Ability or Active Ability's functionality.

  3. Add the Passive Ability or Active Ability's input data.

  4. Document the details.

  • Add the new entry to this wiki page.

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