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Attributes

Danny Nguyen edited this page Apr 23, 2024 · 4 revisions

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Table of Contents
  1. Attributes
  2. Contributing

Attributes

Custom and modified attributes are displayed below.

Attribute Description
Max Health Adds max health without visually displaying additional heart containers.
Critical Chance Chance to deal critical damage.
Critical Damage Critical damage multiplier.
Feint Reduces target's counter chance.
Accuracy Reduces target's dodge chance.
Counter Chance Chance to deal counter attacks. The number of counter attacks dealt is based on the defender's attack speed, at least 1, with the attack speed's whole number rounded down. The damage dealt per counterattack is based on the defender's attack damage, with no chance to deal critical damage. If the attacker dies from counter attacks, no damage is dealt to the defender.
Dodge Chance Chance to ignore damage from attacking entities or explosions.
Armor Toughness Flat damage mitigation from non-magical and non-environmental sources. Flat damage blocked is based on armor toughness divided by 2. If the damage blocked is higher than the incoming damage, then no damage is dealt to the defender.
Armor Percent damage mitigation from non-magical and non-environmental sources. Each point of armor mitigates incoming damage by 2%, to a maximum of 40%.
Item Damage Item ability damage modifier.
Item Cooldown Item ability cooldown modifier.
Tenacity Reduces the duration of negative statuses.

Contributing

  1. Add the enumeration.

  2. Display the attribute on the Character Sheet.

  3. Implement the attribute's functionality.

  4. Document the details.

  • Add the new entry to this wiki page.

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