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Statuses

Danny Nguyen edited this page May 9, 2024 · 4 revisions

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Table of Contents
  1. Statuses
  2. Contributing

Statuses

Statuses are like potion effects, except that statuses are measured in stacks that have individual durations.

Cumulative: Stacks are represented together.

Cumulative Status Description
Batter Reduces effective armor toughness. 1:1
Bleed Damage over time. 1:0.2
Chill Can be triggered by Shatter to deal an instance of damage. 1:0.5
Electrocute Damage over time that spreads its remaining stacks to nearby entities upon death. 1:0.2
Soak Allows and increases chain damage between entities. 1:2%

Highest Instance: Stacks are represented by their highest stack application.

Highest Instance Status Description
Brittle Reduces effective armor. 1:1
Vulnerable Increases damage taken. 1:2.5%

Contributing

  1. Add the enumeration.

  2. Implement the status's functionality.

  3. Document the details.

  • Add the new entry to this wiki page.

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