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Statuses
Danny Nguyen edited this page May 9, 2024
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Table of Contents
Statuses are like potion effects, except that statuses are measured in stacks that have individual durations.
Cumulative: Stacks are represented together.
Cumulative Status | Description |
---|---|
Batter | Reduces effective armor toughness. 1:1 |
Bleed | Damage over time. 1:0.2 |
Chill | Can be triggered by Shatter to deal an instance of damage. 1:0.5 |
Electrocute | Damage over time that spreads its remaining stacks to nearby entities upon death. 1:0.2 |
Soak | Allows and increases chain damage between entities. 1:2% |
Highest Instance: Stacks are represented by their highest stack application.
Highest Instance Status | Description |
---|---|
Brittle | Reduces effective armor. 1:1 |
Vulnerable | Increases damage taken. 1:2.5% |
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Implement the status's functionality.
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Document the details.
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