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0.7.6 Randomizers (13 and LR updates)

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@Bartz24 Bartz24 released this 07 Jan 17:36
· 1 commit to main since this release

NOTE: These are beta versions of the randomizers.

SETUP INSTRUCTIONS:

Download the 7z for the desired game at the bottom of this section under Assets.
If you are not unable to extract the 7z, download and install 7-zip to extract the file.
Download Nova Chrysalia from the FF13 modding discord. Version 1.0.1 of Nova is required.

Make sure Nova has unpacked FF 13/13-2/LR game data and then run the FF 13/13-2/LR Randomizer.

Check the README in the 7z for more detailed instructions.

Allow for 20 GB of space for the randomizer.
About an additional 15 GB will be needed for Nova to manage modded files.
Modpacks can go up to 1 GB in size if music rando is selected.

A disclaimer about first time setup for rando and the Nova mod manager:
If you have mods installed replacing vanilla files (like the old FF13 randomizer or Imperil drop mod for LR), uninstall those mods before unpacking the game files using Nova. This ensures rando is based on vanilla.

CHANGELOG:
0.7.6.15 hotfix to fix data reading on other operating system languages.

13 Changelog:

-Added a new shortcut to return to the Lindblum to get out of previously softlocking areas (L3+R3+R1)
-Fixed softlock/freeze when selecting Quit to title
-New enemy rando system. Base option will also replace enemies on the field 1-to-1 for the area. Additional options are available to randomize enemies individually
-Mission enemies can now be unique rather than pulling a random enemy from the area
-Moved enemies which can hover to their own pool (uhlans, chonchons, etc)
-Improved load and save times
-Various enemy rando crash fixes

LR Changelog:

-Added junk item range and category swap flags
-Changed gil and EP prices for items
-Reduced the adornment pool to avoid clutter
-Added upgrade materials to the pool
-Added an option to include DLC equipment in the pool