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Releases: Bartz24/FFModdingWPF

0.7.6 Randomizers (13 and LR updates)

07 Jan 17:36
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NOTE: These are beta versions of the randomizers.

SETUP INSTRUCTIONS:

Download the 7z for the desired game at the bottom of this section under Assets.
If you are not unable to extract the 7z, download and install 7-zip to extract the file.
Download Nova Chrysalia from the FF13 modding discord. Version 1.0.1 of Nova is required.

Make sure Nova has unpacked FF 13/13-2/LR game data and then run the FF 13/13-2/LR Randomizer.

Check the README in the 7z for more detailed instructions.

Allow for 20 GB of space for the randomizer.
About an additional 15 GB will be needed for Nova to manage modded files.
Modpacks can go up to 1 GB in size if music rando is selected.

A disclaimer about first time setup for rando and the Nova mod manager:
If you have mods installed replacing vanilla files (like the old FF13 randomizer or Imperil drop mod for LR), uninstall those mods before unpacking the game files using Nova. This ensures rando is based on vanilla.

CHANGELOG:
0.7.6.15 hotfix to fix data reading on other operating system languages.

13 Changelog:

-Added a new shortcut to return to the Lindblum to get out of previously softlocking areas (L3+R3+R1)
-Fixed softlock/freeze when selecting Quit to title
-New enemy rando system. Base option will also replace enemies on the field 1-to-1 for the area. Additional options are available to randomize enemies individually
-Mission enemies can now be unique rather than pulling a random enemy from the area
-Moved enemies which can hover to their own pool (uhlans, chonchons, etc)
-Improved load and save times
-Various enemy rando crash fixes

LR Changelog:

-Added junk item range and category swap flags
-Changed gil and EP prices for items
-Reduced the adornment pool to avoid clutter
-Added upgrade materials to the pool
-Added an option to include DLC equipment in the pool

0.7.5 FF13, FF13-2 and LR Randomizers

23 Jul 22:48
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NOTE: These are beta versions of the randomizers.

SETUP INSTRUCTIONS:

Download the 7z for the desired game at the bottom of this section under Assets.
If you are not unable to extract the 7z, download and install 7-zip to extract the file.
Download Nova Chrysalia from the FF13 modding discord. Version 1.0.1 of Nova is required.

Make sure Nova has unpacked FF 13/13-2/LR game data and then run the FF 13/13-2/LR Randomizer.

Check the README in the 7z for more detailed instructions.

Allow for 20 GB of space for the randomizer.
About an additional 15 GB will be needed for Nova to manage modded files.
Modpacks can go up to 1 GB in size if music rando is selected.

A disclaimer about first time setup for rando and the Nova mod manager:
If you have mods installed replacing vanilla files (like the old FF13 randomizer or Imperil drop mod for LR), uninstall those mods before unpacking the game files using Nova. This ensures rando is based on vanilla.

CHANGELOG:
13 Changelog:

-Added TP border rando
-Added run speed multiplier
-Added equipment stat and passive rando
-Added new CP cost options and overall CP cost multiplier
-Replaced quit game text with softlock text
-Improved item location documentation
-Fixed Ch 2 looping
-Fixed Ch 10 enemy rando crash
-Fixed incorrect item names
-Pressing enter to save custom presets is possible now

13-2 Changelog:

-Added enemy scaling flag
-Improved boss selection for boss rando
-Reduced enemy encounter crashes, mostly in Augusta, Academia, Sunleth
-Locked Serendipity's Wild Artefact location to vanilla as it is not working as expected
-Fixed more empty boss fights
-Fixed Yaschas 100 chests getting mixed up softlocking certain seeds
-Pressing enter to save custom presets is possible now

LR Changelog:

-Added random equipment upgrading, available from the start
-Added all upgrade materials to shops and reduced their prices
-Improved equipment stat rando
-Improved selection of key items and bosses for randomization
-Reverted Final Day Sets fight to vanilla to avoid softlock
-Fixed Saint's Crux softlock
-Pressing enter to save custom presets is possible now

0.7.4 FF13, FF13-2 and LR Randomizers

02 Oct 14:16
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NOTE: These are alpha/beta versions of the randomizers.

SETUP INSTRUCTIONS:

Download the 7z for the desired game at the bottom of this section under Assets.
If you are not unable to extract the 7z, download and install 7-zip to extract the file.
Download Nova Chrysalia from the FF13 modding discord. Version 1.0.1 of Nova is required.

Make sure Nova has unpacked FF 13/13-2/LR game data and then run the FF 13/13-2/LR Randomizer.

Check the README in the 7z for more detailed instructions.

Allow for 20 GB of space for randomizer.
About an additional 15 GB will be needed for Nova to manage modded files and modpacks can go up to 1 GB in size.

A disclaimer about first time setup for rando and the Nova mod manager:
If you have mods installed replacing vanilla files (like the old FF13 randomizer or Imperil drop mod for LR), uninstall those mods before unpacking the game files using Nova. This ensures rando is based on vanilla.

CHANGELOG:
13 Changelog:

-Added Scaled CP Cost, Difficulty Handicap, Junk Item Replacement, Shop Rando flags
-Added checkpoints to chapters 2, 3, and 8
-Adjusted CP costs (lower early game, higher late game)
-Adjusted enemy ranks
-Improved item placement distribution
-Hard+++ is now 2x instead of max placement
-Moved turtles to their own pool. Can still appear in some event battles
-Increased enemy variety and removed a few Cie'th from the "vanilla" pool in Faultwarrens
-Removed Syphax from the pool, fixed Alchemic Ooze not being in the pool, added Midlight Reaper to the pool
-Fixed key item placement options not working sometimes
-Fixed known enemy rando crashes (reduced enemy variety)
-Fixed mission enemies not appearing in their own encounters
-Fixed crashes and softlocks in chapters 2,8,3,10

13-2 Changelog:

-Added seed and seed hash to title screen
-Hard+++ is now 2x instead of max placement
-Increased monster crystal drop rates by up to 2.5x
-Improved item placement distribution
-Fixed mixed up Yaschas treasures causing potential softlocks
-Fixed key item placement options not working sometimes
-Fixed seed generation crash with large encounters

LR Changelog:

-Added Max EP Cost flag up to 9 EP. EP Cost +/- Range now goes up to +/-9
-The loading screen text is now enabled by a flag
-Improved item placement distribution
-Hard+++ is now 2x instead of max placement
-Moved hints to their own documentation page
-Fixed key item placement options not working sometimes

0.7.3 FF13 and LR Randomizers (and 0.6.9 FF13-2 Randomizer)

07 Aug 15:30
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NOTE: These are alpha versions of the randomizers.

SETUP INSTRUCTIONS:

Download the 7z for the desired game at the bottom of this section under Assets.
If you are not unable to extract the 7z, download and install 7-zip to extract the file.
Download Nova Chrysalia from the FF13 modding discord. Version 1.0.1 of Nova is required.

Make sure Nova has unpacked FF 13/13-2/LR game data and then run the FF 13/13-2/LR Randomizer.

Check the README in the 7z for more detailed instructions.

Allow for 20 GB of space for randomizer.
About an additional 15 GB will be needed for Nova to manage modded files and modpacks can go up to 1 GB in size.

A disclaimer about first time setup for rando and the Nova mod manager:
If you have mods installed replacing vanilla files (like the old FF13 randomizer or Imperil drop mod for LR), uninstall those mods before unpacking the game files using Nova. This ensures rando is based on vanilla.

CHANGELOG:
13 Changelog:

0.7.3.0 Changelog:
-Increased enemy variety in most areas with experimental setting
-Reduced enemy variety in areas known to crash or have missing enemies (1 section of Ch5, 1 section of Ch9, and Archylte Steppe)
-Increased Snow's single stat node stages by 10x
-Added basic battle documentation for debug purposes
-Included seed in modpack name in Nova (allows multiple seeds to be loaded into Nova at once)
-Added seed and seed hash to title screen
-Fixed duplicate Dreadnought drops
-Fixed battle drops set to 1 count

LR Changelog:

0.7.3.0 Changelog:
-Added ability passive rando
-Added flag to allow disabling important items on superbosses
-Important items are now randomly distributed between areas
-Desmond now drops 4000 gil
-Improved documentation tables with search and sorting
-Improved randomization progress bars to give more details
-Included seed in modpack name in Nova (allows multiple seeds to be loaded into Nova at once)
-Fixed music rando not working
-Fixed occasional boss rando error
-Fixed occasional item placement error

FF13-2 updates are coming at a later point

0.7.2.1 FF13 Randomizer and 0.6.9 FF13-2 and LR Randomizers

30 Jul 03:01
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NOTE: These are alpha versions of the randomizers.

SETUP INSTRUCTIONS:

Download the 7z for the desired game at the bottom of this section under Assets.
If you are not unable to extract the 7z, download and install 7-zip to extract the file.
Download Nova Chrysalia from the FF13 modding discord. Version 1.0.1 of Nova is required.

Make sure Nova has unpacked FF 13/13-2/LR game data and then run the FF 13/13-2/LR Randomizer.

Check the README in the 7z for more detailed instructions.

Allow for 20 GB of space for randomizer.
About an additional 15 GB will be needed for Nova to manage modded files and modpacks can go up to 1 GB in size.

A disclaimer about first time setup for rando and the Nova mod manager:
If you have mods installed replacing vanilla files (like the old FF13 randomizer or Imperil drop mod for LR), uninstall those mods before unpacking the game files using Nova. This ensures rando is based on vanilla.

CHANGELOG:
13 Changelog:

0.7.2.1 Changelog:
-Fixed item placement getting stuck
-Improved item placement progress bars during randomization
-Improved item placement performance

0.7.2.0 Changelog:

-Added enemy rando with options for enemy rank range and an experimental option to increase enemy variety
-Added Manasvin 1 and 2 drops to pool
-Crystarium stages and roles are now forced to appear earlier, regardless of difficulty.
-Important items are now randomly distributed between areas/chapters. Harder difficulties will place these later in the area.
-Improved documentation tables with search and sorting
-Improved randomization progress bars to give more details
-Adjusted crystarium stat rando, strength and magic are more similar and HP nodes are more frequent
-Enemy drops now have the correct amounts
-Fixed weird behavior with Dreadnought drops
-Fixed Ch3 crash after first battle
-Fixed battle team being allowed in the first part of Ch8
-Fixed softlocks after restarting a chapter
-Fixed role levels appearing before the first abilities

FF13-2 and LR updates are coming at a later point

0.7.1.1 FF13 Randomizer (0.6.9 below has 13-2 and LR)

12 Jun 02:09
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NOTE: These are alpha versions of the randomizers.

SETUP INSTRUCTIONS:

Download the 7z for the desired game at the bottom of this section under Assets.
If you are not unable to extract the 7z, download and install 7-zip to extract the file.
Download Nova Chrysalia from the FF13 modding discord. Version 1.0.1 of Nova is required.

Make sure Nova has unpacked FF 13/13-2/LR game data and then run the FF 13/13-2/LR Randomizer.

Check the README in the 7z for more detailed instructions.

Allow for 20 GB of space for randomizer.
About an additional 15 GB will be needed for Nova to manage modded files and modpacks can go up to 1 GB in size.

A disclaimer about first time setup for rando and the Nova mod manager:
If you have mods installed replacing vanilla files (like the old FF13 randomizer or Imperil drop mod for LR), uninstall those mods before unpacking the game files using Nova. This ensures rando is based on vanilla.

CHANGELOG:
13 Changelog:

0.7.1.1
-Fixed item placement on more restricted settings
-Role items are now removed to keep key item space under 50 items

-Added "Return to the Lindblum" option to save points
    -Disabled while Hope is missing at the start of Ch 11 due to softlocks not figured out yet
-Repeatable enemy/battle rewards can no longer have crystarium stages or shops
-Event rewards are no longer repeatable
-Added Manasvin 3 drop to pool
-Chapters 1 and 13 now have checkpoints to avoid starting from the start each time you enter (other chapters except 11 will eventually have this)
-Chapter 11 cannot be repeated anymore, progress ends after Barthandelus 2
-Fixed Chapter 13 softlocks

FF13-2 and LR updates are coming at a later point

Link to 0.6.9 FF13-2 and LR Randomizers

0.7.0.1 FF13 Randomizer (0.6.9 below has 13-2 and LR)

05 Jun 22:13
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NOTE: These are alpha versions of the randomizers.

SETUP INSTRUCTIONS:

Download the 7z for the desired game at the bottom of this section under Assets.
If you are not unable to extract the 7z, download and install 7-zip to extract the file.
Download Nova Chrysalia from the FF13 modding discord. Version 1.0.1 of Nova is required.

Make sure Nova has unpacked FF 13/13-2/LR game data and then run the FF 13/13-2/LR Randomizer.

Check the README in the 7z for more detailed instructions.

Allow for 20 GB of space for randomizer.
About an additional 15 GB will be needed for Nova to manage modded files and modpacks can go up to 1 GB in size.

A disclaimer about first time setup for rando and the Nova mod manager:
If you have mods installed replacing vanilla files (like the old FF13 randomizer or Imperil drop mod for LR), uninstall those mods before unpacking the game files using Nova. This ensures rando is based on vanilla.

CHANGELOG:
13 Changelog:

0.7.0.1
-Hotfix for text and ability issues on more chaotic settings

-Includes the following flags:
    -Randomize crystarium abilities and stats and shuffle nodes
    -Randomize initial stats
    -Randomize item locations
        -Can include roles, stages, eidoliths, shops, omni-kit and gysahl reins
    -Shuffle roles
    -Randomize starting equipment
    -Shuffle music
-Chapter select from The Lindblum, beat the game when you're strong enough
-Battle team option is available whenever it shouldn't break the game
-Secondary role costs are similar to primary roles costs

FF13-2 and LR updates are coming at a later point

Link to 0.6.9 FF13-2 and LR Randomizers

0.6.9 LR and FF13-2 Randomizers

22 May 23:48
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Pre-release

NOTE: These are alpha versions of the randomizers.

SETUP INSTRUCTIONS:

Download the 7z for the desired game at the bottom of this section under Assets.
If you are not unable to extract the 7z, download and install 7-zip to extract the file.
Download Nova Chrysalia from the FF13 modding discord. Version 1.0.1 of Nova is required.

Make sure Nova has unpacked FF13-2/LR game data and then run the FF13-2/LR Randomizer.

Check the README in the 7z for more detailed instructions.

Allow for 20 GB of space for randomizer.
About an additional 15 GB will be needed for Nova to manage modded files and modpacks can go up to 1 GB in size.

A disclaimer about first time setup for rando and the Nova mod manager:
If you have mods installed replacing vanilla files (like the Imperil drop mod for LR), uninstall those mods before unpacking the game files using Nova. This ensures rando is based on vanilla.

CHANGELOG:
13-2 Changelog:

-Removed repeatable gil drops from Improved Moogle Throw

LR Changelog:

-Fixed golden scarab not being randomized
-Renamed Maze treasures to Temple Ruins treasures
-Renamed battle documentation tables

0.6.8 FF13-2 and LR Randomizers

30 Apr 20:27
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Pre-release

NOTE: These are alpha versions of the randomizers.

SETUP INSTRUCTIONS:

Download the 7z for the desired game at the bottom of this section under Assets.
If you are not unable to extract the 7z, download and install 7-zip to extract the file.
Download Nova Chrysalia from the FF13 modding discord or Nexusmods. Version 1.0.1 of Nova is required.

Make sure Nova has unpacked FF13-2/LR game data and then run the FF13-2/LR Randomizer.

Check the README in the 7z for more detailed instructions.

Allow for 20 GB of space for randomizer.
About an additional 15 GB will be needed for Nova to manage modded files and modpacks can go up to 1 GB in size.

A disclaimer about first time setup for rando and the Nova mod manager:
If you have mods installed replacing vanilla files (like the Imperil drop mod for LR), uninstall those mods before unpacking the game files using Nova. This ensures rando is based on vanilla.

CHANGELOG:
13-2 Changelog:

-Added accessory weight rando flag
-Enemies with summons limited in larger encounters
-Removed broken/hidden passive
-Fixed Sunleth 400 crash

LR Changelog:

-Improved and hopefully fixed hints behind required items
-Fixed Aeronite-/-- set to absorb all attacks

0.6.6 FF13-2 and LR Randomizers

25 Apr 01:34
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Pre-release

NOTE: These are alpha versions of the randomizers.

SETUP INSTRUCTIONS:

Download the 7z for the desired game at the bottom of this section under Assets.
If you are not unable to extract the 7z, download and install 7-zip to extract the file.
Download Nova Chrysalia from the FF13 modding discord or Nexusmods. Version 1.0.1 of Nova is required.

Make sure Nova has unpacked FF13-2/LR game data and then run the FF13-2/LR Randomizer.

Check the README in the 7z for more detailed instructions.

Allow for 20 GB of space for randomizer.
About an additional 15 GB will be needed for Nova to manage modded files and modpacks can go up to 1 GB in size.

A disclaimer about first time setup for rando and the Nova mod manager:
If you have mods installed replacing vanilla files (like the Imperil drop mod for LR), uninstall those mods before unpacking the game files using Nova. This ensures rando is based on vanilla.

CHANGELOG:
13-2 Changelog:

-Added weapon stat rando flag
-Added equipment passive rando flag
-Added more passive abilities to the pool for weapons and monster crystarium

LR Changelog:

-Shuffled bosses now have stagger points adjusted
-Fixed Aeronite still using Fed Up
-Added libra note hints to documentation
-Added ids to docs for tracker purposes
-Fixed Chocobo Emporium not working after losing Spectral Elixir