Ports sprites, nutella, decapitating champagne bottles with swords, more #34567
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馃啈 rootoo807
imageadd: Ports new sprites for cans, bottles, condiments, other assorted reagent containers from Aurora. Updates several unique Bay sprites to the same standard.
rscadd: Soda cans and other closed drinks can be shaken (use on harm intent). If shaken, fizzy drinks explode when opened.
rscadd: Adds champagne popping and sabrage (opening with swords). Sabrage needs experienced cooking skill for a 100% success chance.
rscadd: Adds ground peanuts (obtained by growing peanuts) and almond meal (obtained by growing almonds). Added these to several food items and a new protein bar flavor, "peanut crunch".
rscadd: Adds peanut butter and "NTella", recipes for making them, and several new food and drink recipes that use them (ported from Aurora, PBJ sprite from tg).
rscadd: Adds recipes for sprinkles and white wine.
tweak: Vacuum flasks have caps now. You can take them off and use them as cups.
tweak: Shakers have sounds when shaken.
tweak: Coffee cups (the ones from vending machines), cup ramen (resprited), paper water cups, and condiment containers (the generic ones) show the color of their contents. Tweaked some reagent colors to look nicer in cups.
tweak: Soda bottles are now small bottles to match their new sprites, doubled the amount of soda bottles in the booze-o-mat to compensate.
/:cl:
Not user facing: splits drinks.dmi into several more organized .dmi's, splits out several food storage containers from food.dmi, lightly reworks condiments.
Lots of ported features from Aurora, primarily from this PR, which in turn ported cans, bottles, and condiments from /tg/ here, here, and here. All spritework not from Aurora/tg was done by me using the existing sprites as templates for reference.