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Monkey to species, take 2 #10943
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Monkey to species, take 2 #10943
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To be honest, this probably the only file that needs any major revisions. Namely, adding back teratomas (in a sane manner)
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
DrDuckedGoose monkey & teratoma visual changes, filters, and resizable clothing
When it comes to weapons, would they be limited to only melee weapons or such? Would it be obvious what kind of weapons they can or can not use? |
Thats not the case now, I dont really plan to implement further restrictions than now. Honestly it will likely be a reduction, atleast in regards to "dexterity".
In your head, what makes sense to you what a monkey could reasonably use as a weapon? Making consistent use of tools to build a society and passing ones generational knowledge is the defining trait that allowed Humans to grow beyond what Octopi, Dolphins, Crows and Chimpanzees and all other creatures we consider to be "sentient", have now. A gun however? You put the ammo you find on the floor in and press a button, and it hurts something. Easy. Easier even for a monkey with a cybernetic brain amplifier. Monkeys will be able to handle most weapons, the primary limitation I've discussed with Racc so far is a complete restriction on dual-handed weaponry. A monkey having the correct frame to actually aim a rifle or shotgun? Fat chance. You ever saw that CGI clip of the monkey with the AK-47? Its like that for him. His finger fits, but his frame really doesn't support the proper holding & aiming of the gun. https://tenor.com/view/planet-of-the-apes-monkey-gun-shooting-gif-17888605 You talked about melee. It will likely be the same. Most problematic weapons have already balanced themselves. The monkey cannot wield a fireaxe, or spear as the hilt/handle is twice his height. Not possible. I am satisfied somewhat with the same restriction between guns and melee. I'm considering making bows more accessible for monkeys, like the ashlanders use. That will likely be an expansion however. I want to see how this flies in general first. Overall, I want TG's fixes brought over by this repath, but want to avoid the pitfalls of monkestations "Simians". I want monkeys on Bee to be, at their base, primitives not unlike ashlanders. They are not to be "Humans but small & can ventcrawl, lmao" |
Issues Ive noticed so far: Racc:
Rkz:
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
fat finger. I love when the checks ui moves spontaneously. Such good design |
About The Pull Request
Title.
Recoup of #10156
Reverts #6694, #8962 as they are now obsolete.
Basically, monkeys are species, with all that entails. We are throwing the shitcode away that needed like 10 different refactors over 3 years to deal with, cause the code is fundamentally garbo.
Humans and Monkeys are already interconnected, no way out of it, so we might as well make the code sane.
Basically, we can make monkeys functionally identical to humans, but we need several explicit drawbacks.
Lmk if theres any others that tickle your noggin that you think would make this change make them "OP"
TODO
monkeyize()
&humanize()
Ports:
Why It's Good For The Game
No more aheals when changing race
Hunger is persistent when changing between monkey and humans
All stat vars are not reset inbetween transformations
woaw, genetics dont SUCK
Monkey organs dont runtime the fuck out when they try and do species stuff (who put HUMAN organs inside CARBONS!!!?!)
Testing Photographs and Procedure
Screenshots&Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑 DrDuckedGoose(species design & appearance) rkz(balancing and mass conversions), qustinnus, coiax, IndieanaJones
add: monkeys are now species
balance: Monkeys can do a lot more things
code: converted mob ventcrawling into flags/traits
/:cl: