-
-
Notifications
You must be signed in to change notification settings - Fork 681
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[MDB Ignore] Monkey to species, take 2 #10943
base: master
Are you sure you want to change the base?
Conversation
code/modules/mob/transform_procs.dm
Outdated
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
To be honest, this probably the only file that needs any major revisions. Namely, adding back teratomas (in a sane manner)
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
fuck it, lets just fold monkey tails into human tails instead of their own snowflake |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
1 similar comment
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
About The Pull Request
Title.
closes #8376
closes #9120
Recoup of #10156
Reverts #6694, #8962 as they are now obsolete.
Basically, monkeys are species, with all that entails. We are throwing the shitcode away that needed like 10 different refactors over 3 years to deal with, cause the code is fundamentally garbo.
Humans and Monkeys are already interconnected, no way out of it, so we might as well make the code sane.
Basically, we can make monkeys functionally identical to humans, but we need several explicit drawbacks.
Lmk if theres any others that tickle your noggin that you think would make this change make them "OP"
TODO
monkeyize()
&humanize()
Ports:
Why It's Good For The Game
No more aheals when changing race
Hunger is persistent when changing between monkey and humans
All stat vars are not reset inbetween transformations
woaw, genetics dont SUCK
Monkey organs dont runtime the fuck out when they try and do species stuff (who put HUMAN organs inside CARBONS!!!?!)
Testing Photographs and Procedure
Screenshots&Videos
Roundstart monkey ---> human
dreamseeker_Tra1IvQGA8.mp4
Roundstart human ---> monkey
dreamseeker_4IPYBkJiVb.mp4
Monkeys can hold and use two handed weapons, but they do not have the upper core strength to use both arms as a human would.
dreamseeker_q0DYwJi9r9.mp4
Changelog
🆑 DrDuckedGoose(species design & appearance) rkz(balancing and mass conversions), qustinnus, coiax, IndieanaJones
add: monkeys are now species
add: monkey tails are now handled like actual tail organs, rather than just being a sprite. They apply and are subtyped the exact same way catgirl tails are, minus a wag animation.
balance: Monkeys can do a lot more things
code: converted mob ventcrawling into flags/traits
/:cl: