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Refactors monkeys into a species #10156
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
while it would solve #9017 based on the replication steps offered in the bug report, the underlying cause would still persist, as another option to cause that bug is to use advanced mutation toxin (the one that turns you into a simplemob slime) instead of a monkified mutator, which would also cause the same effects to be perceived |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
im too stupid to figure this out |
Ports:
About The Pull Request
closes #9120
closes #8376
closes #9017
Makes monkeys a subtype of humans
TODO:
Why It's Good For The Game
No more transform_proc bullshit, with health all a bunch of other junk failing to inherit (free aheal!).
Less snowflake code. We dont have to account for how monkeys have the same organ and limbcode as regular humans but weird and gutted.
Testing Photographs and Procedure
Screenshots&Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑 rkz, Qustinnus
refactor: monkeys are now a species
fix: no more free aheal when transforming between monkey and human
fix: monkey transformations should carry all organ and mob data that normal species transformations do
fix: you can no longer nullspace yourself with a cerulean extract through monkeyfying yourself
/:cl: