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Insanely slow now #30

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05v opened this issue Mar 23, 2023 · 23 comments
Open

Insanely slow now #30

05v opened this issue Mar 23, 2023 · 23 comments

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@05v
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05v commented Mar 23, 2023

Hey, I was wondering why the repeat feature was removed, as it now takes ages to increment

@BeepIsla
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It was removed because it seems to have confused a lot of people, the program now simply does 10K increments every 50 milliseconds

@05v
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05v commented Mar 23, 2023

Do you have a functioning feature which is faster? I am trying to hit the kill limit on my stattrack knife so that it dissapears!

@05v
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05v commented Mar 23, 2023

I know its possible to do because I did this in 2020

@BeepIsla
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Yeah if your kills reach too high the counter will simply disappear for some reason.

For your problem I could add back the "repeat" option but leave it optional so people get less confused about it. I chose 10K every 50ms because from a little bit of testing I've done I couldn't go any higher or my weapon simply wouldn't get any extra kills tracked at all.

@05v
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05v commented Mar 23, 2023

Its because the bit intiger limit is hit, that's what im aiming for here with my knife - just looking for a quick fix because the same knife non stattrack is $500 more, this is simply better

is there a working version already? I tried a commit prior to the removal but it just gives me a shit ton of errors

@BeepIsla
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If a previous commit doe snot work then no, I would have to add it back

@05v
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05v commented Mar 23, 2023

Okay, how long do u think that would be?

@BeepIsla
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Not long, few hours at most unless I run into issues

@05v
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05v commented Mar 23, 2023

Okay forsure, drop me your ETH or BTC addy I'll send a tip for the time :)

@BeepIsla
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Valve definitely seems to have changed something, 10 minutes for roughly 20K added to my stattrak weapon while I wanted 500K? I remember it being a lot better

@05v
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05v commented Mar 23, 2023

So there's no way to hit the limit anymore for it to dissapear?

@05v
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05v commented Mar 23, 2023

image
It would take 2 years to hit it otherwise

@BeepIsla
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Only if you have it automated and a looot of time, I believe the counter disappears at roughly 2 billion which would take 100 weeks.

I can still push this version with the "repeat" config added back and you can try a mix of repeat and editing the Server_730.js to modify the delay used. Maybe you can find a good mix of them

@05v
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05v commented Mar 23, 2023

Oof, nah thats not worth it at all haha, 2 years is a pain - no other way?

@BeepIsla
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Nothing I could think of

@05v
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05v commented Mar 23, 2023

I cry, thank u for checking in, seems like Valve patched it then :(

@BeepIsla
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Sadly yes, I believe they noticed how their backend got hardcore spammed since every single increment creates an entire item update. In TF2 for example my inventory wouldn't load for like 5 minutes after I ran the program, likely because their backend was getting overwhelmed. Very unfortunate

@05v
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05v commented Mar 23, 2023

Yeah I see, there's no way to fuck around with like applying a stat track swap tool and changing the value in that request?

@BeepIsla
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The stattrak swap tool only takes two item IDs as input, the backend figures out the amount on its own

@05v
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05v commented Mar 23, 2023

Ah fuck, there's nothing else I can think of myself

@05v
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05v commented Mar 23, 2023

Unless there is a way to have multiple sessions play at the same time and farm

@BeepIsla
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In theory you can be authenticated to multiple gameservers at once but the backend ratelimit is likely just based on SteamID so that probably wouldn't help

@05v
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05v commented Mar 23, 2023

Well fuck

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