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An open-world head-to-head tank fight with simple AI, terrain, and advanced control system in Unreal 4. (ref: BT_URC) http://gdev.tv/urcgithub
The toughest, and most rewarding section of the course. Here you learn to finish strong, with clean code, few bugs, and great features. This is real game dev right here. (REF: FD_RPG) http://gdev.t…
Basic Particle Effects. Local version control. Basic UI & Menu. C# classes, function return values. Unity Components, coordinate systems, origins and anchor points, advanced prefabs. Level design. …
Detailed 2D UI, Unity's TileMap, sprites, collisions, enemy waves. C# classes, coroutines, delegates, lists and more. http://gdev.tv/cu2github (Ref: AA_CU2)
in the last year
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