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@BlenderEnvironments

GameDev.tv Blender Environments Course

The projects for course on how to make stunning environments in Blender 2.8

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  1. 1_Getting_Started 1_Getting_Started Public

    In this Section we get you up and running in Blender 2.8 and make sure you have everything you need ready to take the rest of the course GS_BEC

    1 2

  2. 3_Procedural_Worlds 3_Procedural_Worlds Public

    In this section we will use the power of mathematics to drive our environment starting with generated textures (Section Reference: PW_BEC)

    1

  3. 2_Texturing_Basics 2_Texturing_Basics Public

    Learn how to gather textures, map them to your models and what the various map types can do. Reference TB_BEC

    1

  4. 4_Sketching_Geometry 4_Sketching_Geometry Public

    In this section we look at using a quick way to mock-up worlds and create foliage Reference (SG_BEC)

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Showing 4 of 4 repositories
  • 4_Sketching_Geometry Public

    In this section we look at using a quick way to mock-up worlds and create foliage Reference (SG_BEC)

    BlenderEnvironments/4_Sketching_Geometry’s past year of commit activity
    0 MIT 0 0 0 Updated Dec 21, 2018
  • 1_Getting_Started Public

    In this Section we get you up and running in Blender 2.8 and make sure you have everything you need ready to take the rest of the course GS_BEC

    BlenderEnvironments/1_Getting_Started’s past year of commit activity
    1 2 0 0 Updated Dec 6, 2018
  • 3_Procedural_Worlds Public

    In this section we will use the power of mathematics to drive our environment starting with generated textures (Section Reference: PW_BEC)

    BlenderEnvironments/3_Procedural_Worlds’s past year of commit activity
    1 0 0 0 Updated Oct 28, 2018
  • 2_Texturing_Basics Public

    Learn how to gather textures, map them to your models and what the various map types can do. Reference TB_BEC

    BlenderEnvironments/2_Texturing_Basics’s past year of commit activity
    0 1 0 0 Updated Oct 23, 2018

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