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ring.go
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ring.go
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package redis
import (
"errors"
"fmt"
"sync"
"time"
"gopkg.in/redis.v3/internal/consistenthash"
"gopkg.in/redis.v3/internal/hashtag"
"gopkg.in/redis.v3/internal/pool"
)
var (
errRingShardsDown = errors.New("redis: all ring shards are down")
)
// RingOptions are used to configure a ring client and should be
// passed to NewRing.
type RingOptions struct {
// A map of name => host:port addresses of ring shards.
Addrs map[string]string
// Following options are copied from Options struct.
DB int64
Password string
MaxRetries int
DialTimeout time.Duration
ReadTimeout time.Duration
WriteTimeout time.Duration
PoolSize int
PoolTimeout time.Duration
IdleTimeout time.Duration
IdleCheckFrequency time.Duration
}
func (opt *RingOptions) clientOptions() *Options {
return &Options{
DB: opt.DB,
Password: opt.Password,
DialTimeout: opt.DialTimeout,
ReadTimeout: opt.ReadTimeout,
WriteTimeout: opt.WriteTimeout,
PoolSize: opt.PoolSize,
PoolTimeout: opt.PoolTimeout,
IdleTimeout: opt.IdleTimeout,
IdleCheckFrequency: opt.IdleCheckFrequency,
}
}
type ringShard struct {
Client *Client
down int
}
func (shard *ringShard) String() string {
var state string
if shard.IsUp() {
state = "up"
} else {
state = "down"
}
return fmt.Sprintf("%s is %s", shard.Client, state)
}
func (shard *ringShard) IsDown() bool {
const threshold = 5
return shard.down >= threshold
}
func (shard *ringShard) IsUp() bool {
return !shard.IsDown()
}
// Vote votes to set shard state and returns true if state was changed.
func (shard *ringShard) Vote(up bool) bool {
if up {
changed := shard.IsDown()
shard.down = 0
return changed
}
if shard.IsDown() {
return false
}
shard.down++
return shard.IsDown()
}
// Ring is a Redis client that uses constistent hashing to distribute
// keys across multiple Redis servers (shards). It's safe for
// concurrent use by multiple goroutines.
//
// Ring monitors the state of each shard and removes dead shards from
// the ring. When shard comes online it is added back to the ring. This
// gives you maximum availability and partition tolerance, but no
// consistency between different shards or even clients. Each client
// uses shards that are available to the client and does not do any
// coordination when shard state is changed.
//
// Ring should be used when you use multiple Redis servers for caching
// and can tolerate losing data when one of the servers dies.
// Otherwise you should use Redis Cluster.
type Ring struct {
commandable
opt *RingOptions
nreplicas int
mx sync.RWMutex
hash *consistenthash.Map
shards map[string]*ringShard
closed bool
}
func NewRing(opt *RingOptions) *Ring {
const nreplicas = 100
ring := &Ring{
opt: opt,
nreplicas: nreplicas,
hash: consistenthash.New(nreplicas, nil),
shards: make(map[string]*ringShard),
}
ring.commandable.process = ring.process
for name, addr := range opt.Addrs {
clopt := opt.clientOptions()
clopt.Addr = addr
ring.addClient(name, NewClient(clopt))
}
go ring.heartbeat()
return ring
}
func (ring *Ring) addClient(name string, cl *Client) {
ring.mx.Lock()
ring.hash.Add(name)
ring.shards[name] = &ringShard{Client: cl}
ring.mx.Unlock()
}
func (ring *Ring) getClient(key string) (*Client, error) {
ring.mx.RLock()
if ring.closed {
return nil, pool.ErrClosed
}
name := ring.hash.Get(hashtag.Key(key))
if name == "" {
ring.mx.RUnlock()
return nil, errRingShardsDown
}
cl := ring.shards[name].Client
ring.mx.RUnlock()
return cl, nil
}
func (ring *Ring) process(cmd Cmder) {
cl, err := ring.getClient(cmd.clusterKey())
if err != nil {
cmd.setErr(err)
return
}
cl.baseClient.process(cmd)
}
// rebalance removes dead shards from the ring.
func (ring *Ring) rebalance() {
defer ring.mx.Unlock()
ring.mx.Lock()
ring.hash = consistenthash.New(ring.nreplicas, nil)
for name, shard := range ring.shards {
if shard.IsUp() {
ring.hash.Add(name)
}
}
}
// heartbeat monitors state of each shard in the ring.
func (ring *Ring) heartbeat() {
ticker := time.NewTicker(100 * time.Millisecond)
defer ticker.Stop()
for _ = range ticker.C {
var rebalance bool
ring.mx.RLock()
if ring.closed {
ring.mx.RUnlock()
break
}
for _, shard := range ring.shards {
err := shard.Client.Ping().Err()
if shard.Vote(err == nil || err == pool.ErrPoolTimeout) {
Logger.Printf("ring shard state changed: %s", shard)
rebalance = true
}
}
ring.mx.RUnlock()
if rebalance {
ring.rebalance()
}
}
}
// Close closes the ring client, releasing any open resources.
//
// It is rare to Close a Ring, as the Ring is meant to be long-lived
// and shared between many goroutines.
func (ring *Ring) Close() (retErr error) {
defer ring.mx.Unlock()
ring.mx.Lock()
if ring.closed {
return nil
}
ring.closed = true
for _, shard := range ring.shards {
if err := shard.Client.Close(); err != nil {
retErr = err
}
}
ring.hash = nil
ring.shards = nil
return retErr
}
// RingPipeline creates a new pipeline which is able to execute commands
// against multiple shards. It's NOT safe for concurrent use by
// multiple goroutines.
type RingPipeline struct {
commandable
ring *Ring
cmds []Cmder
closed bool
}
func (ring *Ring) Pipeline() *RingPipeline {
pipe := &RingPipeline{
ring: ring,
cmds: make([]Cmder, 0, 10),
}
pipe.commandable.process = pipe.process
return pipe
}
func (ring *Ring) Pipelined(fn func(*RingPipeline) error) ([]Cmder, error) {
pipe := ring.Pipeline()
if err := fn(pipe); err != nil {
return nil, err
}
cmds, err := pipe.Exec()
pipe.Close()
return cmds, err
}
func (pipe *RingPipeline) process(cmd Cmder) {
pipe.cmds = append(pipe.cmds, cmd)
}
// Discard resets the pipeline and discards queued commands.
func (pipe *RingPipeline) Discard() error {
if pipe.closed {
return pool.ErrClosed
}
pipe.cmds = pipe.cmds[:0]
return nil
}
// Exec always returns list of commands and error of the first failed
// command if any.
func (pipe *RingPipeline) Exec() (cmds []Cmder, retErr error) {
if pipe.closed {
return nil, pool.ErrClosed
}
if len(pipe.cmds) == 0 {
return pipe.cmds, nil
}
cmds = pipe.cmds
pipe.cmds = make([]Cmder, 0, 10)
cmdsMap := make(map[string][]Cmder)
for _, cmd := range cmds {
name := pipe.ring.hash.Get(hashtag.Key(cmd.clusterKey()))
if name == "" {
cmd.setErr(errRingShardsDown)
if retErr == nil {
retErr = errRingShardsDown
}
continue
}
cmdsMap[name] = append(cmdsMap[name], cmd)
}
for i := 0; i <= pipe.ring.opt.MaxRetries; i++ {
failedCmdsMap := make(map[string][]Cmder)
for name, cmds := range cmdsMap {
client := pipe.ring.shards[name].Client
cn, err := client.conn()
if err != nil {
setCmdsErr(cmds, err)
if retErr == nil {
retErr = err
}
continue
}
if i > 0 {
resetCmds(cmds)
}
failedCmds, err := execCmds(cn, cmds)
client.putConn(cn, err, false)
if err != nil && retErr == nil {
retErr = err
}
if len(failedCmds) > 0 {
failedCmdsMap[name] = failedCmds
}
}
if len(failedCmdsMap) == 0 {
break
}
cmdsMap = failedCmdsMap
}
return cmds, retErr
}
// Close closes the pipeline, releasing any open resources.
func (pipe *RingPipeline) Close() error {
pipe.Discard()
pipe.closed = true
return nil
}