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Enable commands to run after new island is made #704
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After reviewing this more, I think the best place for these are actually in the add-on's config file, e.g. BSkyBlock's. Here's the config from ASkyBlock:
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If the leave part also includes a user being force-kicked (not by a player) by an operator via /bsbadmin kick, then - yes - that would be the cross-refferenced feature request. Not sure about what happens on /bsbadmin delete? I would like to have it there too, but let me know what you think. Did not spot that it was duplicate. Sorry! |
Admin actions will not result in the commands being run. This is to make sure that admins can do and redo various actions with known consequences. |
We use CMI for example, a premium plugin that's like EssentialsX. It has loads of features from particles, to sounds, and i dunno what. It is super helpful. We would love to use this so we can tell the system if someone creates an island that we first save their inventory in the world they're in, log to the system, they've created an island, do a title msg like success, with a ding sound, and add a slight delay and cooldown - before finally (second later) teleport them to their island. We basically use custom command /skyblock to handle this, and /skyblock are like /island If there's like
That would be rather fantastic. It helps make the plugin very dynamic, flexible, and easy to customize using existing commands, cmi also lets us run commands as a console, fake op, or regular player. So less hassle with certain permissions. |
…ion/leave Implements #704 Gamemode addons will need to be updated to use the new WorldSettings, which have been properly documented so it should be easy to write down comments about them.
Done. |
Description
Describe the solution you'd like us to implement.
ASkyBlock had a way to run commands after an island was made so admins could kit players or do other things. It'd be good to have that.
Describe alternatives you've considered.
A global command set to run in a config file. Adding commands to Blueprint Bundles.
Additional context
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