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# Minimal makefile for Sphinx documentation | ||
# | ||
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# You can set these variables from the command line. | ||
SPHINXOPTS = | ||
SPHINXBUILD = sphinx-build | ||
SPHINXPROJ = UrbanDrivingSimulator | ||
SOURCEDIR = source | ||
BUILDDIR = build | ||
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# Put it first so that "make" without argument is like "make help". | ||
help: | ||
@$(SPHINXBUILD) -M help "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O) | ||
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.PHONY: help Makefile | ||
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# Catch-all target: route all unknown targets to Sphinx using the new | ||
# "make mode" option. $(O) is meant as a shortcut for $(SPHINXOPTS). | ||
%: Makefile | ||
@$(SPHINXBUILD) -M $@ "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O) |
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@ECHO OFF | ||
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pushd %~dp0 | ||
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REM Command file for Sphinx documentation | ||
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if "%SPHINXBUILD%" == "" ( | ||
set SPHINXBUILD=sphinx-build | ||
) | ||
set SOURCEDIR=source | ||
set BUILDDIR=build | ||
set SPHINXPROJ=UrbanDrivingSimulator | ||
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if "%1" == "" goto help | ||
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%SPHINXBUILD% >NUL 2>NUL | ||
if errorlevel 9009 ( | ||
echo. | ||
echo.The 'sphinx-build' command was not found. Make sure you have Sphinx | ||
echo.installed, then set the SPHINXBUILD environment variable to point | ||
echo.to the full path of the 'sphinx-build' executable. Alternatively you | ||
echo.may add the Sphinx directory to PATH. | ||
echo. | ||
echo.If you don't have Sphinx installed, grab it from | ||
echo.http://sphinx-doc.org/ | ||
exit /b 1 | ||
) | ||
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%SPHINXBUILD% -M %1 %SOURCEDIR% %BUILDDIR% %SPHINXOPTS% | ||
goto end | ||
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:help | ||
%SPHINXBUILD% -M help %SOURCEDIR% %BUILDDIR% %SPHINXOPTS% | ||
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:end | ||
popd |
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#!/usr/bin/env python3 | ||
# -*- coding: utf-8 -*- | ||
# | ||
# Urban Driving Simulator documentation build configuration file, created by | ||
# sphinx-quickstart on Mon Nov 13 01:10:49 2017. | ||
# | ||
# This file is execfile()d with the current directory set to its | ||
# containing dir. | ||
# | ||
# Note that not all possible configuration values are present in this | ||
# autogenerated file. | ||
# | ||
# All configuration values have a default; values that are commented out | ||
# serve to show the default. | ||
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# If extensions (or modules to document with autodoc) are in another directory, | ||
# add these directories to sys.path here. If the directory is relative to the | ||
# documentation root, use os.path.abspath to make it absolute, like shown here. | ||
# | ||
import os | ||
import sys | ||
sys.path.insert(0, os.path.abspath('../../')) | ||
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# -- General configuration ------------------------------------------------ | ||
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# If your documentation needs a minimal Sphinx version, state it here. | ||
# | ||
# needs_sphinx = '1.0' | ||
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# Add any Sphinx extension module names here, as strings. They can be | ||
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom | ||
# ones. | ||
extensions = ['sphinx.ext.coverage', | ||
'sphinx.ext.mathjax', | ||
'sphinx.ext.viewcode', | ||
'sphinx.ext.githubpages', | ||
'sphinx.ext.autodoc'] | ||
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# Add any paths that contain templates here, relative to this directory. | ||
templates_path = ['_templates'] | ||
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# The suffix(es) of source filenames. | ||
# You can specify multiple suffix as a list of string: | ||
# | ||
# source_suffix = ['.rst', '.md'] | ||
from recommonmark.parser import CommonMarkParser | ||
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source_parsers = { | ||
'.md': CommonMarkParser, | ||
} | ||
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source_suffix = ['.rst', '.md'] | ||
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# The master toctree document. | ||
master_doc = 'index' | ||
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# General information about the project. | ||
project = 'Urban Driving Simulator' | ||
copyright = '2017, Andrew Cui, Jerry Zhao, Michael Laskey, Berkeley AUTOLAB' | ||
author = 'Andrew Cui, Jerry Zhao, Michael Laskey, Berkeley AUTOLAB' | ||
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# The version info for the project you're documenting, acts as replacement for | ||
# |version| and |release|, also used in various other places throughout the | ||
# built documents. | ||
# | ||
# The short X.Y version. | ||
version = '0.1' | ||
# The full version, including alpha/beta/rc tags. | ||
release = '0.1' | ||
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# The language for content autogenerated by Sphinx. Refer to documentation | ||
# for a list of supported languages. | ||
# | ||
# This is also used if you do content translation via gettext catalogs. | ||
# Usually you set "language" from the command line for these cases. | ||
language = None | ||
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# List of patterns, relative to source directory, that match files and | ||
# directories to ignore when looking for source files. | ||
# This patterns also effect to html_static_path and html_extra_path | ||
exclude_patterns = [] | ||
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# The name of the Pygments (syntax highlighting) style to use. | ||
pygments_style = 'sphinx' | ||
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# If true, `todo` and `todoList` produce output, else they produce nothing. | ||
todo_include_todos = False | ||
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# -- Options for HTML output ---------------------------------------------- | ||
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# The theme to use for HTML and HTML Help pages. See the documentation for | ||
# a list of builtin themes. | ||
# | ||
html_theme = 'sphinx_rtd_theme' | ||
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# Theme options are theme-specific and customize the look and feel of a theme | ||
# further. For a list of options available for each theme, see the | ||
# documentation. | ||
# | ||
# html_theme_options = {} | ||
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# Add any paths that contain custom static files (such as style sheets) here, | ||
# relative to this directory. They are copied after the builtin static files, | ||
# so a file named "default.css" will overwrite the builtin "default.css". | ||
html_static_path = ['_static'] | ||
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# Custom sidebar templates, must be a dictionary that maps document names | ||
# to template names. | ||
# | ||
# This is required for the alabaster theme | ||
# refs: http://alabaster.readthedocs.io/en/latest/installation.html#sidebars | ||
html_sidebars = { | ||
'**': [ | ||
'relations.html', # needs 'show_related': True theme option to display | ||
'searchbox.html', | ||
] | ||
} | ||
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# -- Options for HTMLHelp output ------------------------------------------ | ||
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# Output file base name for HTML help builder. | ||
htmlhelp_basename = 'UrbanDrivingSimulatordoc' | ||
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# -- Options for LaTeX output --------------------------------------------- | ||
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latex_elements = { | ||
# The paper size ('letterpaper' or 'a4paper'). | ||
# | ||
# 'papersize': 'letterpaper', | ||
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# The font size ('10pt', '11pt' or '12pt'). | ||
# | ||
# 'pointsize': '10pt', | ||
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# Additional stuff for the LaTeX preamble. | ||
# | ||
# 'preamble': '', | ||
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# Latex figure (float) alignment | ||
# | ||
# 'figure_align': 'htbp', | ||
} | ||
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# Grouping the document tree into LaTeX files. List of tuples | ||
# (source start file, target name, title, | ||
# author, documentclass [howto, manual, or own class]). | ||
latex_documents = [ | ||
(master_doc, 'UrbanDrivingSimulator.tex', 'Urban Driving Simulator Documentation', | ||
'Andrew Cui, Jerry Zhao, Michael Laskey, Berkeley AUTOLAB', 'manual'), | ||
] | ||
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# -- Options for manual page output --------------------------------------- | ||
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# One entry per manual page. List of tuples | ||
# (source start file, name, description, authors, manual section). | ||
man_pages = [ | ||
(master_doc, 'urbandrivingsimulator', 'Urban Driving Simulator Documentation', | ||
[author], 1) | ||
] | ||
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# -- Options for Texinfo output ------------------------------------------- | ||
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# Grouping the document tree into Texinfo files. List of tuples | ||
# (source start file, target name, title, author, | ||
# dir menu entry, description, category) | ||
texinfo_documents = [ | ||
(master_doc, 'UrbanDrivingSimulator', 'Urban Driving Simulator Documentation', | ||
author, 'UrbanDrivingSimulator', 'One line description of project.', | ||
'Miscellaneous'), | ||
] | ||
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Environments | ||
============ | ||
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Ray Integration | ||
^^^^^^^^^^^^^^^ |
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Examples | ||
========= | ||
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Introduction | ||
^^^^^^^^^^^^ | ||
This introduction will guide you through running a simple example on the simulator | ||
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:: | ||
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import gym | ||
import gym_urbandriving as uds | ||
from uds.agents import KeyboardAgent, NullAgent | ||
form uds.state import SimpleIntersectionState | ||
from uds.assets import Car, Pedestrian | ||
from uds import UrbanDrivingEnv | ||
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vis = uds.PyGameVisualizer((800, 800)) | ||
init_state = SimpleIntersectionState(ncars=3, nped=2) | ||
env = UrbanDrivingEnv(init_state=init_state, | ||
visualizer=vis | ||
max_time=500, | ||
randomize=True, | ||
agent_mappings={Car:NullAgent, | ||
Pedestrian:NullAgent} | ||
) | ||
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env._render() | ||
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First we create a visualizer window of size 800x800. We use PyGame for visualization | ||
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The ``SimpleIntersectionState`` defines a simple four-way intersection. We instantiate | ||
our initial state with 3 cars and 2 pedestrians. | ||
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The ``UrbanDrivingEnv`` handles running the simulation and collecting agent actions. | ||
We instantiate it with our initial state and visualizer. ``max_time=500`` tells the | ||
environment to reset after 500 ticks if no crashes occur. ``randomize=True`` makes the | ||
environment call the ``randomize`` function in the ``SimpleIntersectionState``, making the | ||
``SimpleIntersectionState`` reset itself to a random arrangement of 3 cars and 2 | ||
pedestrians. We use ``agent_mappings`` to specify what types of agents control background | ||
objects. In this case, we use ``NullAgents``, which take no action. | ||
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Next we setup the control and simulation loop | ||
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:: | ||
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state = init_state | ||
agent = KeyboardAgent(agent_num=0) | ||
while (True): | ||
action = agent.eval_policy(state) | ||
state, reward, done, info_dict = env._step(action) | ||
env._render() | ||
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if done: | ||
env._reset() | ||
state = env.get_state_copy() | ||
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We choose a ``KeyboardAgent`` to control the main car in the scene. Its ``agent_num`` | ||
specifies the index of the object it is controlling in the scene. For any agent, calling | ||
``agent.eval_policy(state)`` returns the action the agent would take for the ``agent_num`` | ||
object in the state. ``env._step()`` applies the action to the ``0th`` controllable object | ||
in the scene. For every other object, it queries its internal list of agents as specified in | ||
``agent_mappings``. Once every action is collected, ``env_.step`` advances the state and returns. | ||
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Designing a State | ||
^^^^^^^^^^^^^^^^^ | ||
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Imitation Learning | ||
^^^^^^^^^^^^^^^^^^ |
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Urban Driving Simulator Documentation | ||
=================================================== | ||
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.. image:: uds.png | ||
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Introduction | ||
^^^^^^^^^^^^ | ||
This is Berkeley AUTOLAB's Urban Driving Simulator. | ||
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.. toctree:: | ||
:maxdepth: 2 | ||
:caption: Contents: | ||
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examples.rst | ||
environment.rst | ||
state.rst | ||
objects.rst |
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Objects | ||
======= | ||
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Cars | ||
^^^^ | ||
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Pedestrians | ||
^^^^^^^^^^^ | ||
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Terrain | ||
^^^^^^^ | ||
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Lanes | ||
^^^^^ | ||
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Sidewalks | ||
^^^^^^^^^ | ||
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Streets | ||
^^^^^^^ |
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States | ||
====== |
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