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Improve Font class #53

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2 tasks
Blaarkies opened this issue Jul 30, 2020 · 0 comments
Open
2 tasks

Improve Font class #53

Blaarkies opened this issue Jul 30, 2020 · 0 comments

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@Blaarkies
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Current font implementation is from a basics tutorial, cannot handle multiple fonts, re calculates on every render cycle and difficult to use.

  • Create new Font class replacing the old class
    • Use enum/holder structure similar to TextureHolder class
  • GuiLabel can get and hold some kind of GPU buffer data that is used to draw the bitmaps
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