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Michael Ebens edited this page Jun 22, 2018
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Most of this wiki is up-to-date, with the exception that the extension modules aren't really documented.
Ammo is a library for the LÖVE (or, Love2D) game engine. It's purpose is to provide a simple, flexible organisational structure for your games. The core library itself is lightweight, but can be extended easily.
Current Version: 1.2.1
- ammo - The main module.
- World - An organisational class to hold and process entities.
- Entity - The core unit of which games are made.
- Camera - A class that embodies a camera.
- Sound - A class that makes it easier to manage sounds.
- Vector - A data structure for 2D vectors.
- LinkedList - A linked list data structure. Used internally.
- API Extensions - Lists the changes made to the APIs of Lua and LÖVE.
- Files - Gives information about each file and what it does.
There's a number of extension modules which can be independently hooked into Ammo:
- physics: An interface that allows you to connect Ammo's worlds and entities to love.physics.
- debug: A versatile, highly customisable debugging console.
- input: A simple input mapping library.
- tweens: A tweening library.
- assets: A simple asset management library.
The only library required (and included) is Middleclass. The Middleclass main file and licence are included in the lib
folder.