New wand GWND?0, FX01?0, BORD* by BethOfDeath, and recolored PUFF2?0 #22
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Short version: This is just what I posted on the Doomworld forum earlier today. I used optimized PNG files instead of GIF for true transparency support, same as FreeDoom does -- so please don't panic about the file deletions! ;)
Long version:
Replace placeholders for FX01. I'm honestly not yet happy with all these, but they work.
Recolor existing PUFF2 to better match new wand.
New border graphics -- taken from my Mossy Stone option in the post.
Updated wadinfo with new offsets for both the new wand, its projectiles, and many existing things. Monsters should now animate as smoothly as the sprites themselves allow, and weapons should no longer be placed oddly on screen or impede vision. Ammo gems and artifacts should all display above ground now, but it's possible a Round 3 of checking will discover more.