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Gamma correction and tonemapping #426

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straaljager opened this issue Jun 12, 2018 · 3 comments
Closed

Gamma correction and tonemapping #426

straaljager opened this issue Jun 12, 2018 · 3 comments
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@straaljager
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Required to obtain realistic looking lighting.

Blender pioneered a tonemapping filter called "Filmic", which adds a lot of realism: https://www.blenderguru.com/tutorials/secret-ingredient-photorealism

@tribal-tec
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ospray might already have someting to fit this need: https://github.com/ospray/ospray/blob/master/ospray/fb/ToneMapperPixelOp.h

@straaljager
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Great, looks like it has an implementation of the filmic tonemapper.

@tribal-tec tribal-tec added this to the Brayns 1.0 milestone Aug 9, 2018
@NadirRoGue
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Gamma correction and tone mapping are now implemented as part of Brayns 3.0.0 and available on master branch.

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