We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Required to obtain realistic looking lighting.
Blender pioneered a tonemapping filter called "Filmic", which adds a lot of realism: https://www.blenderguru.com/tutorials/secret-ingredient-photorealism
The text was updated successfully, but these errors were encountered:
ospray might already have someting to fit this need: https://github.com/ospray/ospray/blob/master/ospray/fb/ToneMapperPixelOp.h
Sorry, something went wrong.
Great, looks like it has an implementation of the filmic tonemapper.
Gamma correction and tone mapping are now implemented as part of Brayns 3.0.0 and available on master branch.
No branches or pull requests
Required to obtain realistic looking lighting.
Blender pioneered a tonemapping filter called "Filmic", which adds a lot of realism: https://www.blenderguru.com/tutorials/secret-ingredient-photorealism
The text was updated successfully, but these errors were encountered: