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Veteris Unathi Improvements, or Why the fuck did I even add Veteris Unathi #512

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4 changes: 2 additions & 2 deletions code/__defines/mobs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -318,8 +318,8 @@
#define SPECIES_OLDUNATHI "Veteris'Unathi" //Placeholder name.
#define SPECIES_HUMAN2 "Custom Human" //Placeholder name maybe.

#define UNRESTRICTED_SPECIES list(SPECIES_NABBER, SPECIES_PROMETHEAN, SPECIES_YEOSA, SPECIES_EASTERN, SPECIES_NORTHERN, SPECIES_SERGAL, SPECIES_HUMAN, SPECIES_DIONA, SPECIES_IPC, SPECIES_UNATHI, SPECIES_SKRELL, SPECIES_TRITONIAN, SPECIES_SPACER, SPECIES_VATGROWN, SPECIES_GRAVWORLDER, SPECIES_BOOSTER, SPECIES_MULE, SPECIES_AKULA, SPECIES_CUSTOM, SPECIES_VULP, SPECIES_TAJ, SPECIES_OLDUNATHI, SPECIES_HUMAN2)
#define RESTRICTED_SPECIES list(SPECIES_VOX, SPECIES_VOX_ARMALIS, SPECIES_ALIEN, SPECIES_GOLEM, SPECIES_MANTID_GYNE, SPECIES_MANTID_ALATE, SPECIES_MONARCH_WORKER, SPECIES_MONARCH_QUEEN)
#define UNRESTRICTED_SPECIES list(SPECIES_NABBER,SPECIES_PROMETHEAN,SPECIES_YEOSA,SPECIES_EASTERN,SPECIES_NORTHERN,SPECIES_SERGAL,SPECIES_HUMAN,SPECIES_DIONA,SPECIES_IPC,SPECIES_UNATHI,SPECIES_SKRELL,SPECIES_TRITONIAN,SPECIES_SPACER,SPECIES_VATGROWN,SPECIES_GRAVWORLDER,SPECIES_BOOSTER,SPECIES_MULE,SPECIES_AKULA,SPECIES_CUSTOM,SPECIES_VULP,SPECIES_TAJ,SPECIES_OLDUNATHI,SPECIES_HUMAN2)
#define RESTRICTED_SPECIES list(SPECIES_VOX,SPECIES_VOX_ARMALIS,SPECIES_ALIEN,SPECIES_GOLEM,SPECIES_MANTID_GYNE,SPECIES_MANTID_ALATE,SPECIES_MONARCH_WORKER,SPECIES_MONARCH_QUEEN)

#define SPECIES_NABBER "giant armoured serpentid"
#define SPECIES_MONARCH_WORKER "Monarch Serpentid Worker"
Expand Down
2 changes: 1 addition & 1 deletion code/game/antagonist/antagonist.dm
Original file line number Diff line number Diff line change
Expand Up @@ -79,7 +79,7 @@
and before taking extreme actions, please try to also contact the administration! \
Think through your actions and make the roleplay immersive! <b>Please remember all \
rules aside from those without explicit exceptions apply to antagonists.</b>"

// Map template that antag needs to load before spawning. Nulled after it's loaded.
var/datum/map_template/base_to_load

Expand Down
2 changes: 1 addition & 1 deletion code/game/antagonist/outsider/hunter.dm
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ GLOBAL_DATUM_INIT(hunters, /datum/antagonist/hunter, new)
. = ..()
if(ishuman(player.current))
var/mob/living/carbon/human/H = player.current
if(!leader && is_species_whitelisted(player.current, SPECIES_MANTID_GYNE))
if(!leader && is_species_whitelisted(player.current,SPECIES_MANTID_GYNE))
leader = player
if(H.species.get_bodytype() != SPECIES_MANTID_GYNE)
H.set_species(SPECIES_MANTID_GYNE)
Expand Down
2 changes: 1 addition & 1 deletion code/game/antagonist/outsider/ninja.dm
Original file line number Diff line number Diff line change
Expand Up @@ -127,7 +127,7 @@ GLOBAL_DATUM_INIT(ninjas, /datum/antagonist/ninja, new)
if(13)
directive += "Some disgruntled [GLOB.using_map.company_name] employees have been supportive of our operations. Be wary of any mistreatment by command staff."
if(14)
var/xenorace = pick(SPECIES_UNATHI, SPECIES_SKRELL)
var/xenorace = pick(SPECIES_UNATHI,SPECIES_SKRELL)
directive += "A group of [xenorace] radicals have been loyal supporters of the Spider Clan. Favor [xenorace] crew whenever possible."
if(15)
directive += "The Spider Clan has recently been accused of religious insensitivity. Attempt to speak with the Chaplain and prove these accusations false."
Expand Down
2 changes: 1 addition & 1 deletion code/modules/ascent/_ascent.dm
Original file line number Diff line number Diff line change
Expand Up @@ -3,4 +3,4 @@
##_thing/ascent/desc = "Some kind of strange alien " + _desc + " technology."; \
##_thing/ascent/color = COLOR_PURPLE;

#define ALL_ASCENT_SPECIES list(SPECIES_MANTID_ALATE, SPECIES_MANTID_GYNE, SPECIES_NABBER, SPECIES_MONARCH_QUEEN, SPECIES_MONARCH_WORKER)
#define ALL_ASCENT_SPECIES list(SPECIES_MANTID_ALATE,SPECIES_MANTID_GYNE,SPECIES_NABBER,SPECIES_MONARCH_QUEEN,SPECIES_MONARCH_WORKER)
6 changes: 3 additions & 3 deletions code/modules/ascent/ascent_outfit.dm
Original file line number Diff line number Diff line change
Expand Up @@ -38,22 +38,22 @@
SPECIES_MANTID_ALATE = 'icons/mob/species/mantid/onmob_mask_alate.dmi'
)
body_parts_covered = EYES //to get much of the same effect as the vox mask.
species_restricted = list(SPECIES_MANTID_ALATE, SPECIES_MANTID_GYNE)
species_restricted = list(SPECIES_MANTID_ALATE,SPECIES_MANTID_GYNE)
filtered_gases = list(GAS_PHORON,GAS_N2O,GAS_CHLORINE,GAS_AMMONIA,GAS_CO,GAS_METHANE)
flags_inv = 0

/obj/item/clothing/mask/gas/ascent/monarch
name = "serpentid facemask"
desc = "An alien facemask with chunky gas filters and a breathing valve."
filtered_gases = list(GAS_PHORON,GAS_N2O,GAS_CHLORINE,GAS_AMMONIA,GAS_CO,GAS_METHYL_BROMIDE,GAS_METHANE)
species_restricted = list(SPECIES_NABBER, SPECIES_MONARCH_QUEEN)
species_restricted = list(SPECIES_NABBER,SPECIES_MONARCH_QUEEN)

/obj/item/clothing/shoes/magboots/ascent
name = "mantid mag-claws"
desc = "A set of powerful gripping claws."
icon_state = "ascent_boots0"
icon_base = "ascent_boots"
species_restricted = list(SPECIES_MANTID_ALATE, SPECIES_MANTID_GYNE)
species_restricted = list(SPECIES_MANTID_ALATE,SPECIES_MANTID_GYNE)
sprite_sheets = list(
SPECIES_MANTID_GYNE = 'icons/mob/species/mantid/onmob_shoes_gyne.dmi',
SPECIES_MANTID_ALATE = 'icons/mob/species/mantid/onmob_shoes_alate.dmi'
Expand Down
8 changes: 4 additions & 4 deletions code/modules/ascent/ascent_rigs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -283,7 +283,7 @@
/obj/item/clothing/head/helmet/space/rig/mantid
light_color = "#00ffff"
desc = "More like a torpedo casing than a helmet."
species_restricted = list(SPECIES_MANTID_GYNE, SPECIES_MANTID_ALATE, SPECIES_NABBER)
species_restricted = list(SPECIES_MANTID_GYNE,SPECIES_MANTID_ALATE,SPECIES_NABBER)
sprite_sheets = list(
SPECIES_MANTID_GYNE = 'icons/mob/species/mantid/onmob_head_gyne.dmi',
SPECIES_MANTID_ALATE = 'icons/mob/species/mantid/onmob_head_alate.dmi',
Expand All @@ -292,7 +292,7 @@

/obj/item/clothing/suit/space/rig/mantid
desc = "It's closer to a mech than a suit."
species_restricted = list(SPECIES_MANTID_GYNE, SPECIES_MANTID_ALATE, SPECIES_NABBER)
species_restricted = list(SPECIES_MANTID_GYNE,SPECIES_MANTID_ALATE,SPECIES_NABBER)
sprite_sheets = list(
SPECIES_MANTID_GYNE = 'icons/mob/species/mantid/onmob_suit_gyne.dmi',
SPECIES_MANTID_ALATE = 'icons/mob/species/mantid/onmob_suit_alate.dmi',
Expand All @@ -309,15 +309,15 @@

/obj/item/clothing/shoes/magboots/rig/mantid
desc = "It's like a highly advanced forklift."
species_restricted = list(SPECIES_MANTID_GYNE, SPECIES_MANTID_ALATE)
species_restricted = list(SPECIES_MANTID_GYNE,SPECIES_MANTID_ALATE)
sprite_sheets = list(
SPECIES_MANTID_GYNE = 'icons/mob/species/mantid/onmob_shoes_gyne.dmi',
SPECIES_MANTID_ALATE = 'icons/mob/species/mantid/onmob_shoes_alate.dmi'
)

/obj/item/clothing/gloves/rig/mantid
desc = "They look like a cross between a can opener and a Swiss army knife the size of a shoebox."
species_restricted = list(SPECIES_MANTID_GYNE, SPECIES_MANTID_ALATE, SPECIES_NABBER)
species_restricted = list(SPECIES_MANTID_GYNE,SPECIES_MANTID_ALATE,SPECIES_NABBER)
sprite_sheets = list(
SPECIES_MANTID_GYNE = 'icons/mob/species/mantid/onmob_gloves_gyne.dmi',
SPECIES_MANTID_ALATE = 'icons/mob/species/mantid/onmob_gloves_alate.dmi',
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -74,7 +74,7 @@
display_name = "Skrellian helmet"
path = /obj/item/clothing/head/helmet/skrell
sort_category = "Xenowear"

/datum/gear/uniform/skrell_bodysuit
display_name = "Skrellian uniform"
path = /obj/item/clothing/under/skrelljumpsuit
Expand Down Expand Up @@ -158,5 +158,5 @@
display_name = "vox breathing mask"
path = /obj/item/clothing/mask/gas/vox
sort_category = "Xenowear"
whitelisted = list(SPECIES_VOX, SPECIES_VOX_ARMALIS)
whitelisted = list(SPECIES_VOX,SPECIES_VOX_ARMALIS)

17 changes: 9 additions & 8 deletions code/modules/clothing/clothing.dm
Original file line number Diff line number Diff line change
Expand Up @@ -119,8 +119,8 @@

//Set species_restricted list
switch(target_species)
if(SPECIES_HUMAN, SPECIES_SKRELL) //humanoid bodytypes
species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_IPC) //skrell/humans/machines can wear each other's suits
if(SPECIES_HUMAN,SPECIES_SKRELL) //humanoid bodytypes
species_restricted = list(SPECIES_HUMAN,SPECIES_SKRELL,SPECIES_IPC) //skrell/humans/machines can wear each other's suits
else
species_restricted = list(target_species)

Expand All @@ -136,9 +136,9 @@
//Set species_restricted list
switch(target_species)
if(SPECIES_SKRELL)
species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_IPC) //skrell helmets fit humans too
species_restricted = list(SPECIES_HUMAN,SPECIES_SKRELL,SPECIES_IPC) //skrell helmets fit humans too
if(SPECIES_HUMAN)
species_restricted = list(SPECIES_HUMAN, SPECIES_IPC) //human helmets fit IPCs too
species_restricted = list(SPECIES_HUMAN,SPECIES_IPC) //human helmets fit IPCs too
else
species_restricted = list(target_species)

Expand Down Expand Up @@ -262,7 +262,7 @@ BLIND // can't see anything
body_parts_covered = HANDS
slot_flags = SLOT_GLOVES
attack_verb = list("challenged")
species_restricted = list("exclude",SPECIES_NABBER, SPECIES_UNATHI,SPECIES_VOX, SPECIES_VOX_ARMALIS)
species_restricted = list("exclude",SPECIES_NABBER,SPECIES_UNATHI,SPECIES_VOX,SPECIES_VOX_ARMALIS,SPECIES_OLDUNATHI)
sprite_sheets = list(
SPECIES_VOX = 'icons/mob/species/vox/onmob_hands_vox.dmi',
SPECIES_VOX_ARMALIS = 'icons/mob/species/vox/onmob_hands_vox_armalis.dmi',
Expand Down Expand Up @@ -317,10 +317,11 @@ BLIND // can't see anything
return

clipped = 1
name = "modified [name]"
name = "unathi [name]"
desc = "[desc]<br>They have been modified to accommodate a different shape."
if("exclude" in species_restricted)
species_restricted -= SPECIES_UNATHI
species_restricted -= SPECIES_OLDUNATHI
return

/obj/item/clothing/gloves/mob_can_equip(mob/user)
Expand Down Expand Up @@ -572,7 +573,7 @@ BLIND // can't see anything
slot_flags = SLOT_FEET
permeability_coefficient = 0.50
force = 2
species_restricted = list("exclude", SPECIES_NABBER, SPECIES_UNATHI, SPECIES_VOX, SPECIES_VOX_ARMALIS)
species_restricted = list("exclude",SPECIES_NABBER,SPECIES_UNATHI,SPECIES_VOX,SPECIES_VOX_ARMALIS)
sprite_sheets = list(
SPECIES_VOX = 'icons/mob/species/vox/onmob_feet_vox.dmi',
SPECIES_VOX_ARMALIS = 'icons/mob/species/vox/onmob_feet_vox_armalis.dmi',
Expand Down Expand Up @@ -1052,5 +1053,5 @@ BLIND // can't see anything
icon = 'icons/obj/clothing/obj_hands_ring.dmi'
slot_flags = SLOT_GLOVES
gender = NEUTER
species_restricted = list("exclude", SPECIES_NABBER, SPECIES_DIONA)
species_restricted = list("exclude",SPECIES_NABBER,SPECIES_DIONA)
var/undergloves = 1
4 changes: 2 additions & 2 deletions code/modules/clothing/head/hardhat.dm
Original file line number Diff line number Diff line change
Expand Up @@ -60,7 +60,7 @@
siemens_coefficient = 0.9
center_of_mass = null
randpixel = 0
species_restricted = list("exclude", SPECIES_NABBER, SPECIES_DIONA)
species_restricted = list("exclude",SPECIES_NABBER,SPECIES_DIONA)
flash_protection = FLASH_PROTECTION_MAJOR

/obj/item/clothing/head/hardhat/firefighter/Chief
Expand All @@ -72,7 +72,7 @@
icon_state = "Damage-Control-Helmet"
light_overlay = "DC_light"
flags_inv = HIDEEARS|BLOCKHAIR
species_restricted = list("exclude", SPECIES_NABBER, SPECIES_DIONA)
species_restricted = list("exclude",SPECIES_NABBER,SPECIES_DIONA)

/obj/item/clothing/head/hardhat/damage_control/Yellow
name = "senior damage control helmet"
Expand Down
2 changes: 1 addition & 1 deletion code/modules/clothing/head/hardhat_boh.dm
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
icon_state = "self-protection_helmet"
light_overlay = "DC_light"
flags_inv = HIDEEARS|BLOCKHAIR
species_restricted = list("exclude", SPECIES_NABBER, SPECIES_DIONA)
species_restricted = list("exclude",SPECIES_NABBER,SPECIES_DIONA)

/obj/item/clothing/head/hardhat/self_protection/old
name = "old self-protection helmet"
Expand Down
2 changes: 1 addition & 1 deletion code/modules/clothing/head/helmet.dm
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@
max_heat_protection_temperature = HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
siemens_coefficient = 0.7
w_class = ITEM_SIZE_NORMAL
species_restricted = list("exclude", SPECIES_NABBER, SPECIES_ADHERENT)
species_restricted = list("exclude",SPECIES_NABBER,SPECIES_ADHERENT)
var/allow_hair_covering = 1

// Snowflakes gotta snowflake.
Expand Down
4 changes: 2 additions & 2 deletions code/modules/clothing/masks/gasmask.dm
Original file line number Diff line number Diff line change
Expand Up @@ -196,7 +196,7 @@
item_state = "respirator"
flags_inv = 0
body_parts_covered = 0
species_restricted = list(SPECIES_VOX, SPECIES_VOX_ARMALIS)
species_restricted = list(SPECIES_VOX,SPECIES_VOX_ARMALIS)
filtered_gases = list(GAS_OXYGEN)


Expand All @@ -206,7 +206,7 @@
icon_state = "voxswat"
item_state = "voxswat"
body_parts_covered = EYES
species_restricted = list(SPECIES_VOX, SPECIES_VOX_ARMALIS)
species_restricted = list(SPECIES_VOX,SPECIES_VOX_ARMALIS)
filtered_gases = list(
GAS_OXYGEN,
GAS_PHORON,
Expand Down
52 changes: 26 additions & 26 deletions code/modules/clothing/shoes/miscellaneous.dm
Original file line number Diff line number Diff line change
Expand Up @@ -21,11 +21,11 @@
icon_state = "swat"
force = 3
armor = list(
melee = ARMOR_MELEE_VERY_HIGH,
bullet = ARMOR_BALLISTIC_RIFLE,
melee = ARMOR_MELEE_VERY_HIGH,
bullet = ARMOR_BALLISTIC_RIFLE,
laser = ARMOR_LASER_HANDGUNS,
energy = ARMOR_ENERGY_SMALL,
bomb = ARMOR_BOMB_RESISTANT,
energy = ARMOR_ENERGY_SMALL,
bomb = ARMOR_BOMB_RESISTANT,
bio = ARMOR_BIO_MINOR
)
item_flags = ITEM_FLAG_NOSLIP
Expand All @@ -37,11 +37,11 @@
icon_state = "jungle"
force = 5
armor = list(
melee = ARMOR_MELEE_VERY_HIGH,
bullet = ARMOR_BALLISTIC_RIFLE,
melee = ARMOR_MELEE_VERY_HIGH,
bullet = ARMOR_BALLISTIC_RIFLE,
laser = ARMOR_LASER_HANDGUNS,
energy = ARMOR_ENERGY_SMALL,
bomb = ARMOR_BOMB_RESISTANT,
energy = ARMOR_ENERGY_SMALL,
bomb = ARMOR_BOMB_RESISTANT,
bio = ARMOR_BIO_MINOR
)
item_flags = ITEM_FLAG_NOSLIP
Expand All @@ -58,11 +58,11 @@
icon_state = "jungle"
force = 3
armor = list(
melee = ARMOR_MELEE_RESISTANT,
bullet = ARMOR_BALLISTIC_MINOR,
laser = ARMOR_LASER_MINOR,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED,
melee = ARMOR_MELEE_RESISTANT,
bullet = ARMOR_BALLISTIC_MINOR,
laser = ARMOR_LASER_MINOR,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED,
bio = ARMOR_BIO_MINOR
)
siemens_coefficient = 0.7
Expand All @@ -73,11 +73,11 @@
icon_state = "desert"
force = 3
armor = list(
melee = ARMOR_MELEE_RESISTANT,
bullet = ARMOR_BALLISTIC_MINOR,
laser = ARMOR_LASER_MINOR,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED,
melee = ARMOR_MELEE_RESISTANT,
bullet = ARMOR_BALLISTIC_MINOR,
laser = ARMOR_LASER_MINOR,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED,
bio = ARMOR_BIO_MINOR
)
siemens_coefficient = 0.7
Expand All @@ -87,9 +87,9 @@
desc = "A pair of steel-toed synthleather boots with a mirror shine."
icon_state = "duty"
armor = list(
melee = ARMOR_MELEE_RESISTANT,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED,
melee = ARMOR_MELEE_RESISTANT,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED,
rad = ARMOR_RAD_MINOR
)
siemens_coefficient = 0.7
Expand All @@ -106,10 +106,10 @@
icon_state = "desert"
force = 3
armor = list(
melee = ARMOR_MELEE_RESISTANT,
bullet = ARMOR_BALLISTIC_PISTOL,
laser = ARMOR_LASER_HANDGUNS,
energy = ARMOR_ENERGY_SMALL,
melee = ARMOR_MELEE_RESISTANT,
bullet = ARMOR_BALLISTIC_PISTOL,
laser = ARMOR_LASER_HANDGUNS,
energy = ARMOR_ENERGY_SMALL,
bomb = ARMOR_BOMB_RESISTANT)
siemens_coefficient = 0.7

Expand Down Expand Up @@ -228,7 +228,7 @@

/obj/item/clothing/shoes/laceup/sneakies
desc = "The height of fashion, and they're pre-polished. Upon further inspection, the soles appear to be on backwards. They look uncomfortable."
species_restricted = list(SPECIES_HUMAN, SPECIES_IPC)
species_restricted = list(SPECIES_HUMAN,SPECIES_IPC)
move_trail = /obj/effect/decal/cleanable/blood/tracks/footprints/reversed
item_flags = ITEM_FLAG_SILENT

Expand Down
10 changes: 5 additions & 5 deletions code/modules/clothing/spacesuits/alien.dm
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@
siemens_coefficient = 0.6
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
species_restricted = list(SPECIES_VOX, SPECIES_VOX_ARMALIS)
species_restricted = list(SPECIES_VOX,SPECIES_VOX_ARMALIS)

/obj/item/clothing/suit/space/vox/New()
..()
Expand All @@ -34,7 +34,7 @@
siemens_coefficient = 0.6
item_flags = 0
flags_inv = 0
species_restricted = list(SPECIES_VOX, SPECIES_VOX_ARMALIS)
species_restricted = list(SPECIES_VOX,SPECIES_VOX_ARMALIS)

/obj/item/clothing/head/helmet/space/vox/pressure
name = "alien helmet"
Expand Down Expand Up @@ -82,7 +82,7 @@

/obj/item/clothing/under/vox
has_sensor = 0
species_restricted = list(SPECIES_VOX, SPECIES_VOX_ARMALIS)
species_restricted = list(SPECIES_VOX,SPECIES_VOX_ARMALIS)

/obj/item/clothing/under/vox/vox_casual
name = "alien clothing"
Expand All @@ -106,14 +106,14 @@
siemens_coefficient = 0
permeability_coefficient = 0.05
force = 5 //They're gauntlets. Same force as 'tactical' gloves.
species_restricted = list(SPECIES_VOX, SPECIES_VOX_ARMALIS)
species_restricted = list(SPECIES_VOX,SPECIES_VOX_ARMALIS)

/obj/item/clothing/shoes/magboots/vox
desc = "A pair of heavy, jagged armoured foot pieces, seemingly suitable for a velociraptor."
name = "vox magclaws"
item_state = "boots-vox"
icon_state = "boots-vox"
species_restricted = list(SPECIES_VOX, SPECIES_VOX_ARMALIS)
species_restricted = list(SPECIES_VOX,SPECIES_VOX_ARMALIS)

action_button_name = "Toggle the magclaws"

Expand Down
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