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ShadeC-EVO | ||
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Official Shade-C EVO Repository | ||
Official Shade-C EVO Repository. | ||
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Please get in contact if you want to help with the project! Even non coders might help in the form of filling the Wiki with content and tutorials. | ||
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PLEASE NOTE: | ||
Shade-C EVO is NOT free! | ||
You can test it as long as you like however. | ||
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Once you start publishing material (images/videos/demo/release/etc) of your project (Showcase thread, game magazins, websites, compiled demo, etc) you need to get a license. | ||
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You don't have to get a license if: | ||
- your project is open source | ||
- you are posting bugs of your project or Shade-C | ||
- you are helping other Shade-C users and have to post screenshots/videos to do so | ||
- you are publishing work in progress material of your project | ||
- you contribute(d) something to the Shade-C project | ||
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If you add new features to Shade-C, fix bugs or write tutorials you will get a free license. Please get in contact if you do so. | ||
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!! If enough people start working on Shade-C (bugfixing, new features, tutorials and manual/wiki), it will become fully free and the need for a license will be abandoned. !! | ||
Shade-C is an easy to use Shader Collection for Conitec 3D Gamestudio A8. It adds features such as Deferred Rendering, Bloom, Depth of Field, SSAO & SSDO, Softparticles, Realtime Shadows, Refractions and an easy to customize Ubershader. |