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Releases: ButzYung/SystemAnimatorOnline

XR Animator 0.16.0 - Windows and Linux version

29 Sep 18:10
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Changes

  • Improve hip adjustment for upper body mocap, fully configurable under mocap options (video demo)
  • Fix and improve hip rotation for full body mocap
  • Update face-only tracking to support hip adjustment
  • Apply workaround to fix a startup bug which prevented the app from loading completely when the app path contained any parenthesis character
  • Reduce CPU usage by removing some obsolete processings
  • Fix app window display with device pixel ratio above 1 when being dragged and moved
  • Fix webcam angle adjustment calculations
  • Fix webcam options to update the active webcam properly after changes have been made
  • Fix arm motion to restore to default when no pose data is detected during upper body mocap
  • Change the default hotkey of "arm-as-leg" control from Ctrl+Z/Shift+Z to Alt+Q
  • Adjust the opacity of speech bubble
  • Adjust tooltip placement to consider device pixel ratio
  • Fix webcam/pose UI and truncate entries with overlong names

XR Animator 0.15.2 - Windows and Linux version

20 Sep 20:49
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Changes

  • Add webcam options to support 4:3 resolutions and specific frame rate
  • Add tooltips for UI options
  • Change the default hotkey of "arm-as-leg" control from Ctrl+Z to Shift+Z, to avoid conflicts when some other apps may use Ctrl+Z for undo

XR Animator 0.15.1 - Windows and Linux version

16 Sep 14:06
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Hotfix

  • Fix regression in v0.15.0 which broke body pose tracking when used alone without face tracking

Changes

  • Stop icon swapping function for mobile devices on web app
  • Update MediaPipe library (v0.10.6)

Changes (from v0.15.0)

  • Add "Shoulder tracking" mocap option (video demo)
  • Adjust emotion tracking sensitivity
  • Fix bug in mocap data filter and reduce jitters in full body mocap
  • Add tooltips for mocap options

XR Animator 0.15.0 - Windows and Linux version

15 Sep 20:59
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Changes

  • Add "Shoulder tracking" mocap option (video demo)
  • Adjust emotion tracking sensitivity
  • Fix bug in mocap data filter and reduce jitters in full body mocap
  • Add tooltips for mocap options

XR Animator 0.14.6 - Windows and Linux version

07 Sep 17:51
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Changes

  • Add 2 new sitting poses for upper body mocap (video demo)
  • Anchor speech bubble UI to fixed positions on screen (regardless of camera and mouse interaction) instead of avatar
  • Improve tongue out detection accuracy
  • Fix regression which broke legacy Holistic mocap
  • Fix speech bubble placement and mouse interaction to consider camera FOV

XR Animator 0.14.5 - Windows and Linux version

01 Sep 20:55
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Changes

  • Add support for "tongue out" tracking (video demo)
  • Increase sensitivity to track subtle mouth motion
  • Add independent FOV option for hand camera (under "Visual Effects")
  • Improve feet rotation for the heavy version of pose model
  • Adjust the head rotation of pose mocap model when face tracking is not used
  • Adjust the default parameters of Unreal Bloom visual effect to reflect changes from the latest three.js
  • Update VMC protocol to not flip the orientation of avatar by default when connecting to VNyan with 3D camera, unless "Explorer mode" is on
  • Update the Restart procedure of XR Animator electron app to always relaunch the app instead of just reloading the app page
  • Update System Animator settings panel with Electron download link replaced with XR Animator (Electron included) download link, and to restart app after pressing OK only if settings have been changed
  • Fix transparency issues in MToon materials of VRM model
  • Fix mouse issue which caused an offset from options in 3D speech bubble when the PC device pixel ratio was not 1
  • Fix error when loading a custom pose by hotkey Alt/Ctrl-Num0 before it was loaded
  • Fix custom pose order to include both default poses and custom poses/motions
  • Fix bug which incorrectly saved camera/morph motion as custom motion
  • Fix hotkey options to save the global state properly
  • Fix regression which broke System Animator Online for non-XR Animator application
  • Update three.js (r155) and components
  • Update three-vrm (v2.0.3)

XR Animator 0.14.0 - Windows and Linux version

23 Aug 18:51
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Changes

  • Add "Webcam angle adjustment" under mocap options, which allows entering an angle offset to cancel avatar's tilting when webcam is placed at an angle up or down (video demo)
  • Add "Selfie mode" option for hand camera feature, which simplifies the hand camera control by automatically focusing on avatar's face (video demo)
  • Improve hands tracking accuracy and quality
  • Update the placement of speech bubbles to be more separated
  • Fix leg IK for MMD models

XR Animator 0.13.5 - Windows and Linux version

15 Aug 21:11
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Changes

  • Stabilize arm detections and reduce false positives in near-range full body mocap and upper body mocap by utilizing data from hand detection (configurable under hands mocap options) (video demo)
  • Add "Hand camera" feature support for full body mocap
  • Fix glitches in shoulder adjust at some arm angles, as well as increase shoulder adjust at steep arm angle
  • Fix mocap leg IK calculation
  • Fix bugs in mocap motion recording
  • Fix error when dropping the same FBX/MMD motion file more than once or with the same name as any saved motion
  • Fix bug which blocked webcam as the mocap source when a still picture was selected as the source beforehand
  • Fix regression which caused error in legacy Holistic mocap
  • Adjust weighting for emotion detection, tuning up for general smile, and tuning down for VRM that supports ARKit blendshapes
  • Adjust 2D positions of data returned by hands web worker to match the latest pose frame
  • Reset foot rotation when joints below the knee are not visible

NOTE: Linux version will be uploaded a few hours later.

XR Animator 0.13.2 - Windows and Linux version

08 Aug 21:01
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Changes

  • Improve lower body mocap when visibility is limited (video demo)
  • Update VMC protocol UI to be able to change port and host
  • Fix "Depth adjustment"-related options not changeable when "Depth adjustment" was set to Normal
  • Fix VMC protocol to be able to use IP address as host
  • Fix Post-Processing Effects to properly reset the rim light effect of Unreal Bloom when it is disabled
  • Fix "Reset all settings" to reset Post-Processing Effects options
  • Fix regression that prevented the web app from starting properly
  • Fix virtual keypad of web app when using alpha keys as input
  • Fix error mesage when using webcam on Firefox or any browser that doesn't suppoprt MediaStreamTrack.getCapabilities()

XR Animator 0.13.0 - Windows and Linux version

03 Aug 20:30
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Changes

  • Add "Depth adjustment" mocap options for hands, which enhances the sense of depth for hands when the user is near the camera (video demo)
  • Add support for BVH finger motions
  • Add support for "Explorer mode" when VMC protocol is on, even when there is no 3D scene
  • Smoothen the effect of face-locking camera
  • Increase the motion response time of full body mocap slightly when user is near the camera
  • Replace all "average" type data filters with One Euro filters
  • Adjust data filters to match the scale of the data type
  • Cancel skipping frames for hand detection (when user is far away from camera during full body mocap), as the processing time saved is minimal, and the frame time inconsistency makes it hard to effectively interpolate data between frames (resulting in choppy animation)
  • Fix "Streamer Mode" and always turn off VMC protocol when MMD model is used
  • Fix "Streamer Mode" to finish properly when "Body + Hands" mocap option is selected
  • Fix "Reset all settings" to reset "Shoulder adjust" pose option
  • Fix the placement of speech bubbles to fit the camera when avatar's pose changes, reducing cases for overlapping of speech bubbles
  • Fix overlapping speech bubbles to validate only clicks from the upper most bubble