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Releases: ButzYung/SystemAnimatorOnline

XR Animator 0.23.1 - Windows and Linux version

21 Jul 16:13
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Changes

  • Add 3 new poses for upper body mocap (video demo)
  • Update "Mouth tracking sensitivity" to boost mid-range mouth blendshape values as well
  • Improve smile tracking for non-ARKit model
  • Add 4K webcam support
  • Improve FBX motion import
  • Stabilize head motion when recording motion at low speed
  • Improve hip adjustment calculation
  • Fix body leaning tracking when only face tracking was on
  • Fix camera lock (Ctrl+L) in which camera rotation wouldn't work until manual reset after lock release
  • Fix bug when loading a zipped MMD motion set with motion which was used before as custom motion
  • Fix bug in zipped MMD motion set preventing it from playing more than once

Instrument mocap

The 3D prop of each supported instrument can be downloaded below.

❤️Support this project❤️

The future of XR Animator relies on your support🙇 Some IRL family issues have significantly increased my financial burden. While it was fun to develop the app, financial return was next to minimal. Reality forces me to evaluate the sustainability of this project, or soon I will have to give up...😢

If you like XR Animator, please consider making a donation🙇 Or even better, join my membership with perks such as EARLY ACCESS to the latest version XR Animator (at least 2 months ahead of the public release on GitHub), insider stories/tips and other benefits🎁 Sponsor us, and help keep this project free and sustainable🙏

XR Animator 0.23.0 - Windows and Linux version

06 Jul 11:32
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Changes

  • Add support for glTF motion import/export (video demo)
  • Add support for instrument mocap recording
  • Allow props that rely on aligning with hand positions (e.g. some instruments) to work without mocap
  • Adjust data filter settings to match the speed of motion recording
  • Disable arm IK output when recording motion in VMD format, fixing issues when putting the motion back to XR Animator for playback
  • Support QuickSync FBX with finger motions
  • Improve BVH import/export
  • Fix BVH animation position scaling for VRM avatar
  • Fix motion recording to use the same speed for both recording and motion playback in upper body mocap
  • Fix pose options display when motion playback was paused
  • Fix unloading issues when adding more than 3 extra avatar models
  • Update MediaPipe (v0.10.13)

Instrument mocap

The 3D prop of each supported instrument can be downloaded below.

❤️Support this project❤️

The future of XR Animator relies on your support🙇 Some IRL family issues have significantly increased my financial burden. While it was fun to develop the app, financial return was next to minimal. Reality forces me to evaluate the sustainability of this project, or soon I will have to give up...😢

If you like XR Animator, please consider making a donation🙇 Or even better, join my membership with perks such as EARLY ACCESS to the latest version XR Animator (at least one month ahead of the public release on GitHub), insider stories/tips and other benefits🎁 Sponsor us, and help keep this project free and sustainable🙏

XR Animator 0.22.0 - Windows and Linux version

15 Jun 16:35
f643ab0
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Changes

  • Add support for swapping VRM avatar model via drag-n-drop and hotkeys (video demo)
  • Add support for importing QuickMagic motion FBX
  • Fix visual effects control panel which captured the input focus until the inventory UI was clicked
  • Fix face-locking camera and turn it on when set to "Auto" and HDRI background is on
  • Fix media recorder hotkeys to prevent misactivation
  • Update electron (v30.0.1)
  • Update N8AO (v1.8.2/modified)
  • Disable some obsolete features inherited from previous projects

Instrument mocap

The 3D prop of each supported instrument can be downloaded below.

❤️Support this project❤️

The future of XR Animator relies on your support🙇 Some IRL family issues have significantly increased my financial burden. While it was fun to develop the app, financial return was next to minimal. Reality forces me to evaluate the sustainability of this project, or soon I will have to give up...😢

If you like XR Animator, please consider making a donation🙇 Or even better, join my membership with perks such as EARLY ACCESS to the latest version XR Animator (at least one month ahead of the public release on GitHub), insider stories/tips and other benefits🎁 Sponsor us, and help keep this project free and sustainable🙏

XR Animator 0.21.0 - Windows and Linux version

18 Apr 19:39
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Changes

  • Add support for HDRI skybox and lighting (video demo)
  • Change the behavior of camera lock (Ctrl+L) to actually lock the mouse camera control as well, instead of just saving the camera transform for reset
  • Fix arm/elbow rotation adjustment resulting from chest collider, which was always applied in upper body mocap even when the general mode setting was off
  • Update three.js (r163)
  • Update three-vrm (v2.1.1)

Instrument mocap

The 3D prop of each supported instrument can be downloaded below.

❤️Support this project❤️

The future of XR Animator relies on your support🙇 Some IRL family issues have significantly increased my financial burden. While it was fun to develop the app, financial return was next to minimal. Reality forces me to evaluate the sustainability of this project, or soon I will have to give up...😢

If you like XR Animator, please consider making a donation🙇 Or even better, join my membership with perks such as EARLY ACCESS to the latest version XR Animator (at least one month ahead of the public release on GitHub), insider stories/tips and other benefits🎁 Sponsor us, and help keep this project free and sustainable🙏

XR Animator 0.20.0 - Windows and Linux version

10 Apr 20:29
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Changes

  • Add support for body colliders (under body tracking options) (video demo)
  • Improve performance of "Arm stabilization" option during full body mocap
  • Improve lower arm rotation resulting from IK
  • Improve lower arm twist calculation
  • Change hand depth adjustment behavior by applying a minimum depth when elbow is below shoulder, and no adjustment when above shoulder
  • Improve arm position smoothing during upper body mocap
  • Adjust the behavior of "Limb entry duration" to be slightly more responsive
  • Fix regression which prevented "arm-as-leg" control mode from functioning properly
  • Fix some issues related to the halfRes option of N8AO visual effect when it was on, which also broke the effect when window size changed

Instrument mocap

The 3D prop of each supported instrument can be downloaded below.

❤️Support this project❤️

The future of XR Animator relies on your support🙇 Some IRL troubles happened to my family and my financial burden has increased significantly. While it was fun to develop the app, financial return was next to minimal. If situation doesn't improve shortly, I might have to give up this project and do something else to improve my finances...

If XR Animator has been anything helpful to you, please consider making a donation🙏 I still have a lot of plans for this project, but right now I really need some returns for the dev time spent🙇

XR Animator 0.19.13 - Windows and Linux version

01 Apr 20:52
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Changes

  • Improve the precision and stability of hip position calculation (video demo)
  • Smooth hip transition when hovering around the lower edge of screen
  • Update violin mocap to version 5
  • Improve mocap stability when body is below the lower edge of screen
  • Reduce some redundant blending calculations
  • Fix a float precision issue that could break avatar model and VMC-protocol at some extreme conditions
  • Fix a bug which could break the app during full body mocap when "Leg IK" option was enabled
  • Fix some glitches in calculating upper arm rotation
  • Fix "App mode" option of VMC-protocol for tray menu

Instrument mocap

The 3D prop of each supported instrument can be downloaded below.

❤️Support this project❤️

The future of XR Animator relies on your support🙇 Some IRL troubles happened to my family and my financial burden has increased significantly. While it was fun to develop the app, financial return was next to minimal. If situation doesn't improve shortly, I might have to give up this project and do something else to improve my finances...

If XR Animator has been anything helpful to you, please consider making a donation🙏 I still have a lot of plans for this project, but right now I really need some returns for the dev time spent🙇

XR Animator 0.19.12-b - Windows and Linux version

25 Mar 19:18
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Hotfix

  • Add workaround to suppress math errors which could break avatar model or VMC-protocol

Changes (from v0.19.12)

  • Improve finger tracking accuracy and stability
  • Add "Limb entry/return duration" options to adjust the transition time when hands enter or leave the screen (video demo)
  • Stabilize "Hand camera" and make it easier to center the camera
  • Improve transition effect when avatar's limbs move in or out during upper body mocap
  • Adjust the parameters of some poses
  • Change "General weighting" option of "Hip adjustment" to allow values of 0-200%
  • Fix "Hip camera" when using custom motion
  • Fix UI issues in which some inactive options could still be activated with keys during some certain menu transitions
  • Prevent some virus scanners from giving false positives

Instrument mocap

The 3D prop of each supported instrument can be downloaded below.

❤️Support this project❤️

The future of XR Animator relies on your support🙇 Some IRL troubles happened to my family and my financial burden has increased significantly. While it was fun to develop the app, financial return was next to minimal. If situation doesn't improve shortly, I'll have to give up the dev time and do something else to improve my finances.

If XR Animator has been anything helpful to you, please consider making a donation🙏 I still have a lot of plans for this project, but right now I really need some returns for the dev time spent🙇

XR Animator 0.19.12 - Windows and Linux version

24 Mar 20:06
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Changes

  • Improve finger tracking accuracy and stability
  • Add "Limb entry/return duration" options to adjust the transition time when hands enter or leave the screen (video demo)
  • Stabilize "Hand camera" and make it easier to center the camera
  • Improve transition effect when avatar's limbs move in or out during upper body mocap
  • Adjust the parameters of some poses
  • Change "General weighting" option of "Hip adjustment" to allow values of 0-200%
  • Fix "Hip camera" when using custom motion
  • Fix UI issues in which some inactive options could still be activated with keys during some certain menu transitions
  • Prevent some virus scanners from giving false positives

Instrument mocap

The 3D prop of each supported instrument can be downloaded below.

❤️Support this project❤️

The future of XR Animator relies on your support🙇 Some IRL troubles happened to my family and my financial burden has increased significantly. While it was fun to develop the app, financial return was next to minimal. If situation doesn't improve shortly, I'll have to give up the dev time and do something else to improve my finances.

If XR Animator has been anything helpful to you, please consider making a donation🙏 I still have a lot of plans for this project, but right now I really need some returns for the dev time spent🙇

XR Animator 0.19.11 - Windows and Linux version

17 Mar 18:49
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Changes

  • Fix upper arm rotation for poses with torso rotation in upper body mocap (video demo)
  • Add hotkey for "Hip camera" body tracking option (Alt+H)
  • Adjust the smoothing filter of "Hip camera" to be more stable
  • Fix regression which wrongly set the root bone position during upper body mocap
  • Fix JSON settings import with a few settings which either fail or don't work without restarting the app
  • Improve JSON settings import which can now be done at any time
  • Update electron (v28.2.7)
  • Update MediaPipe (v0.10.12)

Instrument mocap

The 3D prop of each supported instrument can be downloaded below.

❤️Support this project❤️

The future of XR Animator relies on your support🙇 Some IRL troubles happened to my family and my financial burden has increased significantly. While it was fun to develop the app, financial return was next to minimal. If situation doesn't improve shortly, I'll have to give up the dev time and do something else to improve my finances.

If XR Animator has been anything helpful to you, please consider making a donation🙏 I still have a lot of plans for this project, but right now I really need some returns for the dev time spent🙇

XR Animator 0.19.10 - Windows and Linux version

09 Mar 19:01
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Changes

  • Add support for saxophone prop and mocap (video demo)
  • Add "Hip camera" option under body tracking options, which tracks hip position in upper body mocap and uses the data to animate 3D camera
  • Fix clipping of speech bubbles and display them on top of all 3D objects
  • Improve the result of "Arm stabilization" hand tracking option during full body mocap when close to camera
  • Stabilize finger tracking
  • Adjust arm IK automatically during upper body mocap for preset and imported poses with default body rotation
  • Adjust smoothing filter for leg and ankle rotation when using "arm as leg" control
  • Suppress errors related to some hip position calculation issues
  • Fix regression related to forearm twisting at extreme angles
  • Fix calculation issues for instruments and props that rely on scaling of arm IK or limiting the multiplication of parameters (usually via hotkeys)
  • Fix some UI translation issues
  • Update MediaPipe library (v0.10.11)

Instrument mocap

The 3D prop of each supported instrument can be downloaded below.

❤️Support this project❤️

The future of XR Animator relies on your support🙇 Some IRL troubles happened to my family and my financial burden has increased significantly. While it was fun to develop the app, financial return was next to minimal. If situation doesn't improve shortly, I'll have to give up the dev time and do something else to improve my finances.

If XR Animator has been anything helpful to you, please consider making a donation🙏 I still have a lot of plans for this project, but right now I really need some returns for the dev time spent🙇