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Releases: ButzYung/SystemAnimatorOnline

XR Animator 0.19.9 - Windows and Linux version

03 Mar 19:44
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Changes

  • Add support for Ukulele prop and mocap (video demo)
  • Improve finger tracking accuracy
  • Add "Constrain tracking region" option under hand tracking options
  • Add "Mouth tracking sensitivity" option under face tracking options
  • Add "VNyan(+Z)" app mode option for VMC protocol, which uses the default z-axis orientation when VMC camera is on
  • Move "Tongue out tracking" option to emotion tracking options and allow percentage-based sensitivity value instead of just on or off
  • Synchronize the parameters of smoothing filter of arm rotation and IK in upper body mocap

Instrument mocap

The 3D prop of each supported instrument can be downloaded below.

❤️Support this project❤️

The future of XR Animator relies on your support🙇 Some IRL troubles happened to my family and my financial burden has increased significantly. While it was fun to develop the app, financial return was next to minimal. If situation doesn't improve shortly, I'll have to give up the dev time and do something else to improve my finances.

If XR Animator has been anything helpful to you, please consider making a donation🙏 I still have a lot of plans for this project, but right now I really need some returns for the dev time spent🙇

XR Animator 0.19.8 - Windows and Linux version

25 Feb 20:50
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Changes

  • Add support for cello mocap (video demo)
  • Add "Pitch rotation" option under the hip adjustment section of body tracking options, which allows hip adjustment behavior based on head rotation to be different from the general upper body rotation
  • Apply an upper limit on vertical hip motion based on hip adjustment options to avoid floating feets due to hip adjustment
  • Fix speech bubble options which could be messed up when switching between branches in some cases
  • Fix foot rotation with "arm as leg" control enabled when switching between motions with different enabled state of leg IK
  • Fix error which might occur when loading custom motion file along with other props of the same scene
  • Update MediaPipe library (v0.10.10)

Instrument mocap

The 3D prop of each supported instrument can be downloaded below.

❤️Support this project❤️

The future of XR Animator relies on your support🙇 Some IRL troubles happened to my family and my financial burden has increased significantly. While it was fun to develop the app, financial return was next to minimal. If situation doesn't improve shortly, I'll have to give up the dev time and do something else to improve my finances.

If XR Animator has been anything helpful to you, please consider making a donation🙏 I still have a lot of plans for this project, but right now I really need some returns for the dev time spent🙇

XR Animator 0.19.7 - Windows and Linux version

20 Feb 21:14
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Changes

  • Add "Body leaning tracking" as a face tracking option, by comparing head size with calibrated data to determine how much avatar's body should lean forward (video demo)
  • Improve sense of depth during full body mocap when close to the camera
  • Stabilize the positioning of avatar model during mocap mode transition when using full body mocap
  • Change "Arm stabilization" in full body mocap to discard hand position detected by body mocap only when hand mocap doesn't detect the hand AND the hand position is within the screen
  • Adjust "Body bend reduction" mocap option to apply to bending backward as well
  • Configure some preset poses to reduce body leaning by default
  • Change cursor to "move" when right mouse button is pressed to better indicate its function to drag and move window
  • Fix the positioning of tall VRM models when used in full body mocap
  • Fix leg IK issues of some MMD models when used in upper body mocap with poses or motions that don't use leg IK
  • Fix some typos which prevented some English UI translations from showing up
  • Remove "Leg scale adjustment" option

Instrument mocap

The 3D prop of each supported instrument can be downloaded below.

❤️Support this project❤️

The future of XR Animator relies on your support🙇 Some IRL troubles happened to my family and my financial burden has increased significantly. While it was fun to develop the app, financial return was next to minimal. If situation doesn't improve shortly, I'll have to give up the dev time and do something else to improve my finances.

If XR Animator has been anything helpful to you, please consider making a donation🙏 I still have a lot of plans for this project, but right now I really need some returns for the dev time spent🙇

XR Animator 0.19.6 - Windows and Linux version

11 Feb 17:56
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Changes

  • Fix forearm twisting at extreme angles (video demo)
  • Support changing pose order via drag and drop
  • Fix props which could become hidden when tracking status was lost during full body mocap
  • Change the behavior of app window dragging to be fixed on right mouse button even when "Trackball camera" is disabled

Instrument mocap

The 3D prop of each supported instrument can be downloaded below.

❤️Support this project❤️

The future of XR Animator relies on your support🙇 Some IRL troubles happened to my family and my financial burden has increased significantly. While it was fun to develop the app, financial return was next to minimal. If situation doesn't improve shortly, I'll have to give up the dev time and do something else to improve my finances.

If XR Animator has been anything helpful to you, please consider making a donation🙏 I still have a lot of plans for this project, but right now I really need some returns for the dev time spent🙇

XR Animator 0.19.5 - Windows and Linux version

05 Feb 17:01
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Changes

  • Add traditional Chinese UI support / 追加繁體中文介面
  • Force faster GPU on dual-GPU system (Windows/electron)
  • Adjust the default pose (stand simple) to better fit oversized avatar model when used in upper body mocap
  • Increase the accuracy of tongue out detection and reduce false positives
  • Improve face data calibration process and drop samples when eye is closing
  • Adjust the position of tooltip of media/motion player control to avoid misclick
  • Fix eye tracking which didn't function as expected when turned off in face tracking option
  • Fix auto blink for ARKit/PerfectSync VRM model
  • Fix shrug tracking and reset it properly when toggling face tracking on and off
  • Fix the display of media player control when switching back and forth between webcam and local media
  • Fix the display of motion player control when custom motion is loaded and local media is not in use
  • Fix error when changing wallpaper (use local require to read registry instead of the one from the main process)
  • Fix UI language option to save system default properly
  • Fix some UI option naming and translation issues
  • Fix some link issues in "About XR Animator" section
  • Update three.js (r160)
  • Update three-vrm (v2.0.10)

Instrument mocap

The 3D prop of each supported instrument can be downloaded below.

XR Animator 0.19.1 - Windows and Linux version

19 Jan 17:41
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Changes

  • Add "Arm horizontal offset" body tracking option (video demo)
  • Adjust the parameters of some preset poses
  • Fix some missing UI translations and typos
  • Fix Segmentation AI to ensure that it is usable only when video input is configured to be displayable

Instrument mocap

The 3D prop of each supported instrument can be downloaded below.

XR Animator 0.19.2-beta.1 - Windows version

21 Jan 19:43
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Changes

  • Force faster GPU

NOTE: This is a beta release. If your are using a dual-GPU laptop with the faster GPU >= GTX 1060 but XR Animator still runs slowly with lower-than-expected frame rate (below 20fps for full body mocap), the app is probably running on the slower integrated GPU. In such case, please download this version and see if it helps.

XR Animator 0.19.0 - Windows and Linux version

15 Jan 13:53
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Changes

  • Add Japanese UI support / 日本語UI対応 (video demo)
  • Add pose option to mirror any pose or motion (hotkey Ctrl+M) (video demo)
  • Add hand tracking option to stabilize hand position (video demo)
  • Add body tracking option to reduce body bend
  • Add face tracking option to control the degree of eye bone rotation
  • Add option to change UI language
  • Add option to toggle UI sound effects
  • Update UI with more descriptive option names and tooltips
  • Change the body weighting option of webcam tilt adjustment to allow negative value
  • Change the VMC protocol port number option to allow any valid port number above 2 digit
  • Decrease the sensitivity of tongue out detection to avoid excessive false positives
  • Decrease the effect of hand depth adjustment when far away from the camera
  • Unmute video when used in 3D scene
  • Fix auto "look at camera" mode issue when ARKit blendshapes are used
  • Fix thumb bone rotation for VRM 1.0 model when connecting to VNyan via VMC protocol (by using VRM 0.0 bone naming instead of 1.0)
  • Fix arm rotation in upper body mocap and arm IK calculation when webcam tilt adjustment is used
  • Fix VMC camera issue when connecting to external app other than VSeeFace/VNyan/Warudo via VMC protocol (set "Others" as the app mode option)
  • Update electron (v28.1.3)
  • Update electron/remote module (v2.1.1)

Instrument mocap

The 3D prop of each supported instrument can be downloaded below.

XR Animator 0.18.0 - Windows and Linux version

20 Dec 12:49
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Changes

  • Add support for piano mocap (video demo)
  • Add hotkeys to adjust instrument props (video demo)
  • Improve support for VRM 1.0
  • Support VRM 1.0 model on VNyan via VMC protocol
  • Support closing speech bubble dialog via Esc key
  • Support switching between speech bubble dialogs without closing the current one
  • Support toggling UI display via Esc key (when no speech bubble dialog is on)
  • Support independent mocap options for props via scene JSON config
  • Stabilize flute mocap rotation
  • Improve instrument mocap quality in general when hand tracking is occasionally poor or missing
  • Stabilize hand tracking when hand web worker is used during instrument mocap
  • Add support for "model.json" to customize parameters for VRM model
  • Update "Clear bounding box option" to use a bigger bonding box
  • Add new pose "Sit simple" for upper body mocap
  • Fix "Stabilize arm" mocap option which was always saved as disabled after using harp mocap
  • Fix the calculation of hip adjustment and webcam tilting adjustment when upper rotation offset is used
  • Fix arm IK scaling by "motion_tracking" parameters
  • Fix bone attachment (parent_bone) rotation conversion between A-pose model and T-pose model
  • Fix plane magnet IK for instrument mocap
  • Update three-vrm (v2.0.6)

Instrument mocap

The 3D prop of each supported instrument can be downloaded below.

XR Animator 0.17.5 - Windows and Linux version

23 Nov 21:57
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Changes

  • Add support for flute and harp mocap (video demo)
  • Improve support for guitar mocap
  • Improve stability of playing instruments in different poses for upper only mocap
  • Add "Upper rotation offset" mocap option
  • Improve support for gesture control
  • Improve support and fix issue for attaching props to bones
  • Change the default camera display to off for webcam, and on for non-webcam local media
  • Fix rotation problem of VMC trackers for VNyan when VMC camera is not used
  • Fix root rotation for VRM model by including 全ての親 from MMD
  • Update MediaPipe Vision task library (v0.10.8)

Instrument mocap

The 3D prop of each supported instrument can be downloaded below.