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An object and component oriented game engine API focused on 2D games. Deals with rendering sprites and text, physics, controller inputs, shader compiling and window control.

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The Plasma Engine Project

An object and component oriented game engine API focused on 2D games. Deals with rendering sprites and text, physics, controller inputs, shader compiling and window control.

Getting started | Documentation | Demos and examples

Getting started

Documentation

[ Insert wiki here ]

Demos and examples

Helloworld

App app = App();
Scene* scene = app.CreateGame();

// Prepares an OpenGL context so that we can send API calls
app.Build();
app.Load(scene);

scene->Load();

app.Run(scene);

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An object and component oriented game engine API focused on 2D games. Deals with rendering sprites and text, physics, controller inputs, shader compiling and window control.

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