An object and component oriented game engine API focused on 2D games. Deals with rendering sprites and text, physics, controller inputs, shader compiling and window control.
Getting started | Documentation | Demos and examples
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App app = App();
Scene* scene = app.CreateGame();
// Prepares an OpenGL context so that we can send API calls
app.Build();
app.Load(scene);
scene->Load();
app.Run(scene);