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If multiple controllers of the same model are connected (most likely when multiple instances of the GUI are running), there is currently no way to differentiate between them. To resolve this, a disconnect handler can be inplemented that cancels the update loop and tries to fingerprint the remaining controllers based on "closeness" to the last known values of the previously connected controllers, updating each controller object to the correct ID.
The text was updated successfully, but these errors were encountered:
If multiple controllers of the same model are connected (most likely when multiple instances of the GUI are running), there is currently no way to differentiate between them. To resolve this, a disconnect handler can be inplemented that cancels the update loop and tries to fingerprint the remaining controllers based on "closeness" to the last known values of the previously connected controllers, updating each controller object to the correct ID.
The text was updated successfully, but these errors were encountered: