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Problems with Scene integration #32
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I just released an update and this should now be fixed |
Sorry, but the problem still persists. |
The last release didn't fix the issue. |
You're right, this isn't fixed. Very strange, I'm sure I tested it multiple times. |
Please give the latest version another try, it hopefully works now |
I just tested the Version 1.1.1 of your module in a world in FVTT version 10.291. If you are switching to a scene where there is another soundscape set, the soundscape of the scene you are leaving is stopped as intended. If you are switching to a scene with no soundscape set (either because there is a single sound or a playlist or no sound at all set via the core settings option) the soundscape is not always* stopping. *comment for the "not always": Suggested solution: Hope that helps and enables you to fix it. Thx for your effort. I love your module! |
As soundscape is integrated in the scene configuration you can add a soundscape in the ambient tab of the scene configuration.
When you do, it loads perfectly, when a scene is activated but it DOESN'T STOP, when another scene is activated.
Using a title of a playlist or a whole playlist (instead of a soundscape) on the other hand DOES STOP, when you change an active scene so I thought this is worth an issue here.
It would be very nice if that could be fixed if possible.
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