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All pixel sizes should be consistent and pixels and their borders should align perfectly.
Actual Behavior
In a few select cases, there appear to be precision loss issues in model handling which result in ever so slightly incorrect sizes for pixels, model elements and so on. Examples are given below.
https://github.com/MehVahdJukaar/modelfix-multi fixes this issue from my testing with affected custom models. I don't know if it'd be possible to integrate this same fix into Sodium somehow, assuming that's something that even gets done with the mod?
Version information
sodium-fabric-mc1.18.2-0.4.1+build.15
Expected Behavior
All pixel sizes should be consistent and pixels and their borders should align perfectly.
Actual Behavior
In a few select cases, there appear to be precision loss issues in model handling which result in ever so slightly incorrect sizes for pixels, model elements and so on. Examples are given below.
Reproduction Steps
Doors (MC-169897):
Cauldrons, hoppers and composters (MC-246224):
Farmland, dirt paths (MC-252256):
Java version
17.0.2 64bit
CPU
4× Intel® Core™ i3-3240 CPU @ 3.40GHz
GPU
Intel® HD Graphics 2500
Additional information
Door (hard to tell from screenshots, so I recommend reproducing this in game):
Cauldron, hopper, composter:
Dirt path, farmland:
These effects can likely be found in far more circumstances.
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