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Option to ignore server chunk unloading #149
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See https://bugs.mojang.com/browse/MC-149714 and here for previous discussion on the topic. From Jelly:
I would love this, but I'm not sure if it belongs in Sodium. This behavior was present before 1.14.0 in vanilla so it would be great if it could be fixed in vanilla. If Jelly defers this, it would be a great companion mod for Sodium. It shouldn't be too hard to naively implement, just ignore any |
Adding onto this, if this feature were to be added to Sodium it should cache chunks up to twice the render distance away, only rendering them when they come within the normal distance. This is because otherwise if you were to go around loading chunks on a 8-chunk distance server so that you can see a 32x32 area of chunks, you wouldn't be able to load them all without unloading others. Black pixels: Chunks I want loaded |
I have the same issue but I want to lower my render distance cause I lag and I am forced to be using the server's view distance which is terrible.. |
You could try Bobby |
ill look into this, great to know that the issue is still being thought about tho. atleast in some minor capacity |
As mentioned bobby is an available solution for this, and I think it's probably not within sodium's scope. |
Right now, if the servers max chunk networking distance is 10 chunks and your render distance is set to 32, it will be as if your render distance was 10. This option would ignore the server unloading chunks on your client, keeping chunks received by the server until they've left your actual render distance.
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