Manually Fix SPIR-V Binding Collisions #13
Labels
Priority: High
Project: Renderer
Issues relating to the core hair renderer itself.
Type: Bug
It's not a bug, it's a new feature, I promise! ;-)
The compute shaders under
share/shaders/compute-curve
have been converted from HLSL but are still not really valid since they have one / two binding collisions each. I'll sprinkle some[[vk::binding]]
directives.The text was updated successfully, but these errors were encountered: