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Manually Fix SPIR-V Binding Collisions #13

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CaffeineViking opened this issue Dec 1, 2018 · 1 comment
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Manually Fix SPIR-V Binding Collisions #13

CaffeineViking opened this issue Dec 1, 2018 · 1 comment
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Priority: High Project: Renderer Issues relating to the core hair renderer itself. Type: Bug It's not a bug, it's a new feature, I promise! ;-)

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@CaffeineViking
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CaffeineViking commented Dec 1, 2018

The compute shaders under share/shaders/compute-curve have been converted from HLSL but are still not really valid since they have one / two binding collisions each. I'll sprinkle some [[vk::binding]] directives.

@CaffeineViking CaffeineViking added Type: Bug It's not a bug, it's a new feature, I promise! ;-) Project: Renderer Issues relating to the core hair renderer itself. labels Dec 1, 2018
@CaffeineViking CaffeineViking self-assigned this Dec 1, 2018
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Fixed the binding collisions I found. The rest we'll find when we try to integrate the compute pass I guess :-)

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Priority: High Project: Renderer Issues relating to the core hair renderer itself. Type: Bug It's not a bug, it's a new feature, I promise! ;-)
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