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DllNotFoundException: sodium assembly in MacOs Unity Version 2021.3.9f1 #155
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Checking file: sodium.bundle: Mach-O universal binary with 2 architectures: [x86_64:Mach-O 64-bit dynamically linked shared library x86_64] [arm64:Mach-O 64-bit dynamically linked shared library arm64] I don't understand what the problem is :-( |
this is to make older devices supported who cannot use universal binaries. BREAKING CHANGE: Unity 2020.3 is no longer supported fix #155
Hi @Vytek I'm about to deprecate support for Unity 2020.3 as it's beginning to near the end of its life. With the deprecation, I can now have separate binaries for |
# [4.0.0-pre.7](v4.0.0-pre.6...v4.0.0-pre.7) (2022-11-26) ### Code Refactoring * **sodium:** split libsodium binaries into arm64 and x86_64 ([e3a0510](e3a0510)), closes [#155](#155) ### BREAKING CHANGES * **sodium:** Unity 2020.3 is no longer supported
🎉 This issue has been resolved in version 4.0.0-pre.7 🎉 The release is available on: Your semantic-release bot 📦🚀 |
# [4.0.0](v3.0.0...v4.0.0) (2023-02-27) ### Bug Fixes * **2020.3:** change unsupported switch syntax to if statements ([7e57e7a](7e57e7a)) * **account:** fix `TryParse` throwing `NullReferenceException` when given string is null ([142bc3b](142bc3b)) * **algod:** fix `WaitForConfirmation` not respecting `cancellationToken` ([d0b76cd](d0b76cd)) * **asset-store:** change `LinkButton` -> `Button` ([9d7fac2](9d7fac2)) * **asset-store:** move bulk of asset store package to the `Packages` folder ([a78fcc8](a78fcc8)), closes [#178](#178) * **ci:** republish for http limit ([2d483a8](2d483a8)) * **crypto:** add universal sodium binary ([d3dc173](d3dc173)), closes [#174](#174) * **crypto:** use proper integer types in sodium interop ([4b4f6e6](4b4f6e6)), closes [#187](#187) * **dependencies:** add dependencies to ugui and ui ([0849b7c](0849b7c)) * **dotnet sdk:** fix incorrect input to `string.EndsWith` causing compile error in Unity 2020.3 ([c5101ea](c5101ea)) * **dotnet:** fix test compile err ([bc33374](bc33374)) * **dotnet:** use `Algorand2_Unity` instead of `Algorand2` ([3df8515](3df8515)) * **unity-collections:** support unity collections version > 2.x.x ([025a153](025a153)), closes [#192](#192) * **walletconnect:** fix invalid chain id in wallet connect ([abdedaf](abdedaf)) * **walletconnect:** handle server error messages in payloads ([4b4b4e1](4b4b4e1)), closes [#173](#173) * **webgl:** use `NativeWebSocketClient` in editor ([5188e5f](5188e5f)), closes [#170](#170) ### Code Refactoring * **account:** remove obsolete signing methods ([304ba87](304ba87)) * **dotnet:** move all dotnet conversions to `Algorand.Unity.Net` ([b0f7124](b0f7124)) * rename `AlgoSdk` to `Algorand.Unity` ([#167](#167)) ([d135635](d135635)) * **sodium:** split libsodium binaries into arm64 and x86_64 ([e3a0510](e3a0510)), closes [#155](#155) * **support:** remove support for 2020.3 and add support for 2022.2 ([f000cd4](f000cd4)) ### Features * **account:** add `Address.TryParse` method ([e83ad26](e83ad26)) * **accounts:** add combined interfaces for `Account` and `Signer` ([6cfee78](6cfee78)) * **algod:** add `LedgerStateDelta` APIs and Models ([321b013](321b013)) * **blockchain:** add `StateProofTracking` to the `BlockHeader` ([5d63c9a](5d63c9a)) * **blockchain:** add missing `TxnCommitments` to `BlockHeader` ([be20acb](be20acb)) * **collections:** upgrade to com.unity.collections 1.4.0 ([59663c8](59663c8)) * **dotnet sdk:** add `To*API` methods to `AlgodClient` and `IndexerClient` ([7b292b6](7b292b6)) * **dotnet:** add ability to convert between dotnet and unity types ([8810be2](8810be2)) * **dotnet:** add conversion from `Algorand.Crypto.KeyPair` to `Algorand.Unity.PrivateKey` ([cfa72ff](cfa72ff)) * **dotnet:** add conversion from `Algorand.Unity.Account` to `Algorand.Algod.Model.Account` ([9691d0e](9691d0e)) * **dotnet:** add conversion from `Algorand.Unity.PrivateKey` to `Algorand.Crypto` types ([#168](#168)) ([8e8e0f5](8e8e0f5)) * **dotnet:** update `Algorand.dll` to 1.0.0.14 ([13cf117](13cf117)) * **dotnet:** update `Algorand.dll` to version 1.0.0.15 ([3ce4d6c](3ce4d6c)) * **logic:** add `Logic.TealSign` methods for ed25519verify opcodes ([f9de317](f9de317)) * **node services:** add explicit operators to convert from `IAlgoApiClient` to dotnet SDK APIs ([6a657fc](6a657fc)), closes [#157](#157) [#158](#158) * **services:** add StateProof APIs ([f0eaaf0](f0eaaf0)), closes [#160](#160) [#162](#162) * **transactions:** add conversion from `AlgoSdk.Sig` to `Algorand.Signature` ([e414732](e414732)) * **transactions:** add conversions between dotnet SDK and Unity SDK signatures ([be039b1](be039b1)) ### Performance Improvements * **websocket:** change `WebSocketEvent` to be a struct ([1ae34c2](1ae34c2)) ### BREAKING CHANGES * **support:** Unity 2020.3 is no longer supported * **dotnet:** Removed all explicit/implicit operators to convert Algorand.Unity types to Algorand types. All conversions now can be done with `ToUnity` and `ToDotnet` extension methods by referencing the `Algorand.Unity.Net` assembly. * **sodium:** Unity 2020.3 is no longer supported * All `AlgoSdk` namespaces are now renamed to `Algorand.Unity`. A simple find and replace should fix it. * **account:** Obsolete methods in `Account` class relating to signing have been removed. * **blockchain:** Removed `RootTransaction` * **services:** Algod no longer has `GetProof` method
Loading any examples return error. But the bundle sodium is installed.
Error:
DllNotFoundException: sodium assembly: type: member:(null)
AlgoSdk.Crypto.Sha512.Hash256Truncated (System.Void* ptr, System.Int32 length) (at Assets/AlgoSdk/Runtime/CareBoo.AlgoSdk.Crypto/Sha512.cs:51)
AlgoSdk.Crypto.Sha512.Hash256Truncated[TByteArray] (TByteArray bytes) (at Assets/AlgoSdk/Runtime/CareBoo.AlgoSdk.Crypto/Sha512.cs:32)
AlgoSdk.Address.ComputeCheckSum (AlgoSdk.Crypto.Ed25519+PublicKey publicKey) (at Assets/AlgoSdk/Runtime/CareBoo.AlgoSdk/Accounts/Address.cs:165)
AlgoSdk.Address.ToFixedString () (at Assets/AlgoSdk/Runtime/CareBoo.AlgoSdk/Accounts/Address.cs:45)
AlgoSdk.Address.ToString () (at Assets/AlgoSdk/Runtime/CareBoo.AlgoSdk/Accounts/Address.cs:68)
YourFirstTransaction.OnGUI () (at Assets/AlgoSdk/Samples/YourFirstTransaction/YourFirstTransaction.cs:48)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
MacOs version used:
Versione sistema: macOS 10.13.6 (17G14042)
Versione kernel: Darwin 17.7.0
CPU version:
Nome modello: Mac mini
Identificatore modello: Macmini7,1
Nome processore: Intel Core i5
Velocità processore: 2,6 GHz
Numero di processori: 1
Numero totale di Core: 2
Cache L2 (per Core): 256 KB
Cache L3: 3 MB
Memoria: 8 GB
Versione Boot ROM: 249.0.0.0.0
Versione SMC (sistema): 2.24f32
Unity version:
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