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Expose ${BATCH_ID} as a built-in variable for the styling language #268

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lilleyse opened this issue Nov 1, 2017 · 2 comments
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@lilleyse
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lilleyse commented Nov 1, 2017

The shading language could support a built-in variable ${BATCH_ID} that returns the feature's batch id. This is similar to how point clouds have ${POSITION}, ${COLOR), and $(NORMAL) for getting the point's internal attributes. ${BATCH_ID} would work for any tile type.

This isn't a critical thing to add, it's mainly a convenience.

@pjcozzi pjcozzi added next and removed 1.0 labels Feb 18, 2018
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pjcozzi commented Feb 18, 2018

Labeled next; not needed for 1.0.

@lilleyse lilleyse removed the next label Nov 15, 2021
@lilleyse lilleyse mentioned this issue Nov 15, 2021
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Noted in #2 (comment)

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