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3D Tiles Sandcastle example has mouse issues in IE 11 #3614
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The master branch also has the same problem. The mouse wheel does not respond In IE11. |
@TomPed would you like to try this one when you are available? |
I'm trying to load the sandcastle example and I am getting an error:
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This is the support for the |
@mramato's approach is fine. Look in the file history; we just added |
@mramato when you say this, are you referring to the granularity of the panning and rotation, or when you go to pan and rotate, sometimes, no movement occurs. The latter is what I see. |
@JoshuaStorm can you take a look at this? Create a new private function in Core called In order to take advantage of fill on browsers that do support it, in Then you can update |
@mramato I cannot seem to find |
This needs to be done in a branch off of |
Makes sense, figured I was forgetting something like that. |
There still seem to be several issues in the IE11 3D Tiles demo, but I'll try and write up more specific issues in place of this current one. |
Obviously not a big deal until we are ready to bring 3d-tiles into master, but I wanted to submit this before I forget.
The mouse doesn't behave as expected when running the 3D Tiles Sandcastle example in IE11. Panning and rotation are wildly inaccurate. Running the demo in Chrome works fine. It looks like other examples work fine in the 3d-tiles branch, so maybe it's something specific to the new example.
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